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翻訳の問題を報告
Now that I think about it, I've seen the same thing happening when Edith couldn't open the file, for example if the script crashed before closing the file. If that is the case you may need to exit Blender until Edith (or any other software) can open the file.
There is also the ability to import the .motion files directly from the game pack. I'm not fond of importing binary formats when a proper text version exists, but unfortunately we don't have the Max animations (and it would be hard to move them to Blender without a matching rig), so we have no other way to accurately test the model in Blender using proper game poses.
Release BlenderPortable_2.78a.paf.exe is clean according to VirusTotal's 2nd opinion. It's 110MB and expands to about 512MB.
BTW, how can I import the .mesh to blender?
There is no easy way to import a binary .mesh. It can be done, but it is a hard and error-prone process. I could write an importer but I don't think it would be useful.
Edit: Ok, I've uploaded the file again. Hopefully this time Steam decides to leave the link alone.
i3dconverter