Haydee
Apathel Nov 5, 2017 @ 3:27pm
Editing .mesh files / importing to Blender
What method do you guys use to edit .mesh files?

I have been trying to find a way to import the files to Blender but so far didn't manage to find any working plugin.

Is there a particular program I should be looking for that handles .mesh files? Or do I need to convert them to something else first before I can open and edit them in Blender?

I'm new to modding in general so I'd appreciate any tips and/ or suggestions :)

Thanks in advance!
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Apathel Nov 5, 2017 @ 4:25pm 
Originally posted by DaXmAn:
http://steamcommunity.com/app/530890/discussions/5/341537671989152890/

I read that thread already but it explains how to create the .mesh files from .dmesh that you can export from Blender.

You can say I am interested in the reversed process: either converting the final ,mesh file into another format that can be edited in Blender, or being able to edit the final .mesh file itself.

Unfortunately, that topic does not seem to touch upon that :(
simplesim7 Nov 6, 2017 @ 1:20am 
A the moment, there isn't any script written to import .mesh back into Blender or any other 3d modelling software.
Apathel Nov 6, 2017 @ 2:50am 
Originally posted by simplesim7:
A the moment, there isn't any script written to import .mesh back into Blender or any other 3d modelling software.

So if I don't have a .dmesh file for the related .mesh, I can't do a thing? That sucks :/

How do you work with assets from other mods then? You recreate them from scratch using the base models?
simplesim7 Nov 6, 2017 @ 3:02am 
Originally posted by Apap:
Originally posted by simplesim7:
A the moment, there isn't any script written to import .mesh back into Blender or any other 3d modelling software.

So if I don't have a .dmesh file for the related .mesh, I can't do a thing? That sucks :/

How do you work with assets from other mods then? You recreate them from scratch using the base models?

You need to import a model mesh into blender, be it obj or any other model format which you are comfortable to work with, tho I have no knowledge using Blender, I believe it's more or less the same. Align your model mesh as close to the game model bones and prepare your moidel for export using the developer's script, however you should have already rigged the model in Blender in relations to all bodily movements, The script will export a .dmesh whereby you are able to use the edith tool to import .dmesh and export it from within as a .mesh for use in game. It's not too difficult, the key is to import your model into blender, weight the verices accordingly then export,
𐂃𐂃 Nov 6, 2017 @ 9:44am 
yup sorry this script only import motion file. There is no importer of dmesh or mesh files so far.
johnzero Nov 12, 2017 @ 8:12pm 
I am happy to inform you that there is an addon to import entire outfits into blender.
https://github.com/johnzero7/HaydeeTools

Its still a WIP but has a lot of features. Try it and tell me what you think.

𐂃𐂃 Nov 13, 2017 @ 3:51am 
that is great news ;)
Apathel Nov 13, 2017 @ 8:28am 
Originally posted by johnzero:
I am happy to inform you that there is an addon to import entire outfits into blender.
https://github.com/johnzero7/HaydeeTools

Its still a WIP but has a lot of features. Try it and tell me what you think.

Awesome! I'll check it out as soon as I'm home - thanks for the tip :)
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