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It's like complaining that MSAA is more intensive than FXAA.
More options is always preferable, even if they aren't all ideal for everyone.
SSAO and HBAO are screen space effects, (it's in the name - Screen Space Ambient Occlusion), therefore it is entirely independant from the 'textures'. Only the screen resolution and polygon density factor into performance.
No, it isn't. The performance of HBAO vs SSAO is greater than it should be - the 'RE Engine' imeplementation is horribly inefficient.
Where are people complaining about graphics settings? The implementation of HBAO is awful - that's all.
Good thing is that this game is too dark to tell any noticeable difference between ssao and hbao from a visual standpoint.