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But if you're on the tip of the edge and NOT too high up (don't jump too high) then it acts more like a cutscene and carries you over.
XD maaaan don't make me go back and show you like, screen shots or video clips of me failing to believe in myself in a way the game recognizes. I promise I tried and fell off that cliff so many times I started trying to break the game by like, going under the platform and flying up. (It doesn't work. You put invisible death barriers. How could you?)
Okay so here's the actual physics. If you're on the left side of the stalagmite, the "cutscene" won't trigger. And if you're too high up it won't trigger.
The obvious reason this will happen will be: the player will hold the stick up/mouse up and to the right, thinking that the slight up tilt might compensate for the wind (like it does in every other such instance) when infact all you're doing it canceling the "cutscene" physics and activating normal wind physics.
So you need to hold the control stick/mouse dead to the Right. No up tilt. You need to stand near the edge, and you need to do a tiny bunny hop because if you hop WAAAAAY up in the air and the whale follows you and you try to fly up at said height, it will not recognize your location and give you normal air physics.
This strikes me as an easy issue to slip past testing, because as a dev you know what you're "supposed" to do but as a player we think there's some trick, so we don't do the "obvious" thing.
https://steamcommunity.com/profiles/76561197996231119/screenshot/966476706445105513
https://steamcommunity.com/profiles/76561197996231119/screenshot/966476706445102297
I just don't know what to do.
Im playing the game on my laptop though.
Sorry if this counts as a necro post:
Stand on right of stalagmite. Tiny bunny hop onto the whale. Sing to the RIGHT. Do not attempt to sing diagonal, just straight right. Don't stop till you make it or fall off.