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Like it is in Run8, perhaps? Every train that is running is potentially being driven by another player. Other players are operating the signal box, setting routes and signals for those trains. Other players are shunting and assembling trains in the yard. You’re all working together to keep the railway moving.
Check how Run 8 did it.
Is Run8 server based, then? It sounds a very different game. In TSW we can drive trains on demand, whichever train we want whenever we want. That clearly would not be possible in a multiplayer scenario such as you describe.
There is no scenarios in Run8. You can do whatever you want. It is totaly open world railroad simulator. It doeasn't have a lot of locomotive models, but every locomotive have all simulated system working as they need to work, no bugs like in TSW.
In the game, you can create your own train, it can be any length you want, 2 miles, 3 miles, 4 miles long. You can add as many locos as you want in the front in the middle and in the back of the train. But Run8 is not only about train driving. You can drive mixed freight into the train yard, hump cars in humping yard, crate local services and destribute goods between the factories. It takes time to learn how the things working in Run8, but it worth it. You can check youtube videos. But don't expect graphics of TSW, it is not UE4, the engine is old, but the game is much better. You can play in single player mode and in multy player mode. But in single player you have to dispatch all AI traffic by yourself and to say the truth, it is a huge amount of work for one person in this game.
P.S. The initial game without additional routes, have over 400 miles of main line. But it also have a lot of branches that are out of dispatcher scope, because they controlled by manual switches. Anyway, you can drive on any branch, you can use any siding, e.t.c..
Yes, it is server based.
Yes, you can drive pretty much whatever you want. You can take over any AI train that is running. If nothing appeals, you usually ask the dispatcher (if one is present) what you’d like to spawn in, and where. This is dependent on the server rules, of course, but unless there is a serious session taking place, the answer is invariably yes. The game itself constantly spawns needs AI traffic with destinations as well, entering from off the map.
It's an american railroad simulator game. Just search for it with one of the search engines, they have their own site. You can also search for it on youtube, there is a tutorial videos and gameplay videos.
Run8 is another train simulator with a focus on large route operations, realism and multiplayer servers.
There are no scenarios like in TS(W), it's more a sandbox. AI trains spawn randomly (you can set their preferences) if you don't disable them. And you can take over an AI train or give your train (back) to AI (you can do that also in TSW). Shunting jobs have to be predefined, there's no "ready to use" shunting job generator which also creates the consists.
Route length? Even the base game gives you a 10 h trip on a 400 mile route. But (in opposite to TSW) with functional save system, no bugged signals, no bugged AI trains after loading, so you can play several days "continuously". And you can create different saves until your harddisk is full, in opposite DTG forgot in TSW that consoles don't have small memory cards anymore.
Run8 is also focussed more on simulation (playing TSW again after a while makes you think TSW is an arcade game ported from console...) but has 2 aspects which "disqualifies" it to most people here: 1. Much simplier scenery (absolutely not for scenery watchers, TSW has the best sceneries), 2. it's US freight only (maybe an Amtrak passenger train but no passenger services where you have to stop at stations on time).