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a small company has the same disposal resources to put toward game development as does Microsoft - afraid that doesn’t even pass a sniff test...
And Microsoft did put millions toward the development of FS2020
With a train you ride through the scenery and don't watch it only from above (except airports). Also you need much more object details because you are pretty close to them and that takes time and can't be generated, it's a huge difference if the object is 50 m next to you and you look at the side or you look down from 2000 ft (or 20000 ft) above the object.
(Metric / imperial mixed because flight levels are usually in ft and not m).
It does not matter how big the publisher is. The price of the game reflects the time and manpower that is spent on the game.
It is not even developed by Microsoft. Its developed by Asobo studio, which has the same number of employees as Dovetail. So "small company" is another ♥♥♥♥♥♥♥♥ excuse.
DTG asks for the same price as a big company, from a similar, if not larger number of players (verify on steamspy if you wish), but offers a microscopic fraction of the content.
Where is the money going?
Incidentally I'm not a fanboy attacking you because your criticizing my favorite game. I would agree that Dovetail has gotten lazy. This was supposed to be the next generation rail simulation platform and they have been doing little with it. Four years and we still do not have:
I've looked at TSW2 and at this point I don't see anything that induces me to plunk my money down on the next release. I would like to see it move toward it's promise of being a simulator before I support it any further. But sorry that it doesn't provide an open world like MSF2020 is really low on my list, and don't think I'm alone on this
Yes, I would absolutely agree. Asobo is backed up with an almost guaranteed supply of money from one one the largest tech companies. Also wasn't it DTG who made FSX for Microsoft?
DTG later licenced FSX for selling on Steam but the Steam version had disadvantages like incompatible addons, so the "original" FSX was the better choice.
Big companies can afford to take a temporary loss by reducing the price simply because they can afford it, and it puts them on top. Look at Epic Games and Gaijin Entertainment. Often smaller companies have to mark up prices simply because they aren't making enough money to keep prices down! More money = more pay for workers. The more pay the workers get, the more hours they will put in.
True, But most game give you more than just 3 DLC's worth of content for $30. In the end, you'll be paying hundreds. Is TSW even anything without DLC???
The level of detail in FS2020 isn't perfect either, most of it is procedurally generated. Just watch any FS2020 videos showing Sydney Harbour for instance and note the lack of Sydney Harbour Bridge which is arguably one of Sydney's most well known iconic landmarks
The ground level detail in TSW is much greater than in FS2020.....which is fine because FS2020 is a flight sim and it can be excused as long as it looks great from a certain altitude (which it surely does).
Get closer to the ground in FS2020 and you start to see loss of detail such as missing landmarks, buildings not accurately produced (ie generic building of the same height is used instead of something that looks like the real thing)...this is the sort of things TSW cannot get away with as it is ground level which is also why comparing a flight sim to a train sim is just ludicrous.
Using Azure to map out landscape in a train sim if it then procedurally generates landmarks just would not work. Sure you would get the basic land formations but it fails at the finer detail due to just making representations of landmarks.