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On american railroads, some companies using speed signals instead of route signals. So different signals combinations provide an info for the engineer about speed limits. The "Caltrain" company using 3 different signaling systems along "Peninsula corridor" route. The problem is, each system is used between different mileposts and there is no way to get the mileposts info from the map. But even if you study the route and you will make a notice about all mileposts for it. The speed signals and speed limits on this route are incorrectly set. So in other words, there is no point to even learn the signals combinations, because they are not displaying the correct information.
This game is just a very beautiful arcade train driving simulator. It lack a lot of features of a real simulator. Moreover, they will not be ever added to this game because this game is abandoned. Devs releasing TSW2 soon, that is actually a pay engine update rather than a new game, but it will be released as a new game, with almost the same features, but a new game.
In Germany you have the EBuLa or (in paper) the course book where all informations like speed limits, stations, switches are listed and you watch for the mileposts. Also you get a daily printed list with temporary restrictions (due to works on the tracks or whatever) on your route before you go to your train / loco.
There are signs which tells you the speed limit in ahead but in real they're (same with the mileposts) much better seen than on a computer monitor.
In a computer game where we don't have the course books or EBuLa (the only exception seems to be ZuSi) we need other helps we can switch on/off.
- MSTS / OpenRails has the track monitor where we can see the oncoming speed limits, signals and switchovers in the next few km / miles.
- Run8 can show you the oncoming speed limits, even some in a row like "50 in 1.2 miles, 35 in 2 miles". For realism reasons it shows you only the passed signal, not the oncoming but you have (unlike TSW) enough space to come to stop (before a red signal you will be already limited down to lower speeds due to previous yellow signals).
TSW shows you only the next speed limit and signal and then you get problems if a red signal comes short after a yellow one and you can't brake in that distance (normally the presignal is for example 1 km before the signal (driving on PZB rules).
Of course in heavy fog or rain without any outside references it would be difficult. In a such drastically reduced visual situation, speed would be needed to be reduced to where you could stop in half your visual distance.
Could TSW be better with proper route maps, sure it can, but it isn’t impossible if you so desire.
I use Run8 as well and the available route maps do make it rather easier to rum without the HUDs they provide. Paying attention to the mileage markers, following the signaling speeds and having visual route knowledge does help as well.
Lol, your passengers won't be happy if you drive along with for example 25 km/h.
Lol obviously you do not know the rules
https://www.nationalrail.co.uk/service_disruptions/81148.aspx
Same on US roads.., you are required to travel at a speed where you can stop in time for a signal. Could care less what the passengers feelings are. That is why many roads starting going to in cab signaling
Not only for railroads, if you are driving at a speed that is unsafe for the conditions you can be cited regardless of what the posted speed limit is. As a ship driver, the same applies to ship movements... you must be able to stop in have the visible distance. As an investigator of maritime accidents, have found fault for a ships master not following these rules of the road who was involved in a collision in a harbor movement in dense fog.
In cab signaling (needed especially if you drive faster than 160 km/h) are LZB and ETCS (oncoming, only few routes equipped), also if you drive on LZB the outer signals are turned off for you (Edit: In Germany).
It's not sold on Steam, it's sold direct from the developers and you need a credit card (ok, you're from US (the country of credit cards ;-) ) and credit cards are much more common than for example in Germany).
Negative sides (except of US freight only and aged graphics): No gamepad support, no hunting for points or medals, no hardhats, poles or other collectibles and lacks of immersive feeling of playing a console port. ;-)
It has a pretty steep learning curve and doesn't hold your hand much - but has some good communities built around multiplayer servers. If you like US centric freight then it is great.
Still use TS2020 and TSW for a quick run down the rails, but Run8 for more involved sessions.