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They all have strengths and weaknesses, but if you have a preference between sandbox and simulation you might prefer one over the others.
Imagine a flight simulator which you can control only with keyboard or gamepad instead of a yoke / HOTAS or a racing game only with keyboard (ok, on Grand Prix Circuit, Pitstop, Stunts or Lotus it worked but that was around 30 years ago where you had only digital joysticks) instead of wheel and pedals...
I swear every 2nd post he makes is either about how console focused TSW is or the lack of Raildriver support...