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You can find it in options menu, but note that you have to scroll down as its below. Also by default its on.
I have been in actual locomotives being driven and even though the locomotive can be rocky, your field of view doesn't move as much as is depicted in the game.
I disagree -LOL - many years ago I was on a fast express from Leeds to London, and in one of the express areas I picked up a glass of beer from a central stand in the carriage and at speed and cornering, the sway was so pronounced that as I picked up the glass, the kinetic energy from that sway emptied the beer all over me. So what I see in TSW is pretty realistic, from damp experience.
*) Their eyes are fixed, so they have for example to move their head while walking (while moving back the head it's "fixed" over ground so only then they can see clear). Same with some other birds.
You described it better than I did but that is what I meant.
Our eyes correct for the cab sway, but that is not possible on a screen monitor. This results in the depicted cab sway in the game being much more pronounced than you would experience in a real train,even though the trains do move a lot.
It’s very funny reading the comments from people who don’t like movement in games, using the old and debunked “your eyes compensate” story. That argument has been around since the first time a computer game had head movement.
Every tv show, movie, you watch on a screen has “cab sway”.
Watch a movie like “Saving Private Ryan”. That is a camera simulating someone’s POV in battle. The reason it looks so jerky and bobbing, has nothing to do with the failure of “eyes compensating” in real life.
The camera movement is the actual movement perceived by the camera. The same goes for any GoPro camera mounted on a bikers head or in a car.
The cab sway in TSW is exceptionally done without overdoing the effect. It simulates inertia and side g forces and very smooth.