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Nice! Never did get the boxed version :).
You didn't miss anything. You are correct, I think it was a handful of people who purchased the then abandoned Rail Simulator from EA and re-launched it as Railworks, but I don't think they called themselves DTG at that time.
More info here https://en.wikipedia.org/wiki/Rail_Simulator
Imagine we got 5 routes and a route editor back then. With TSW it was 1 route and no editor.
https://steamcommunity.com/sharedfiles/filedetails/?id=1397172820
just found a photo of the part of my collection;)
Back in the day when Railworks 1, 2, and 3 were out, they called themselves Railsimulator.com. It wasn't till around the period between TS 2014 and TS 2015 that they merged with Kuju to make Dovetail Games. Although, considering the way TSW is being brought out, you could essentially hand the game over to EA with no issues considering they run the game in the same way EA would.
That never happened. Kuju Entertainment was only involved in EA Rail Simulator. They then went off to do other things, including I believe a studio break up after being bought by a German firm called Catalis (https://en.wikipedia.org/wiki/Kuju_Entertainment)
After Rail Simulator launched, a small team from the original developers formed Rail Simulator Developments Ltd (or RSDL as they were known). They developed several patches, upgrades and started the DLC structure we know today by developing the Class 66, Class 08 and Isle of Wight addons. Paul Jackson, who started the development of RailSim with EA, then bought the operation and reformed it as RailSimulator.com. RailWorks was released via Steam with a brand new line up of routes and trains, and thus began the franchise we now know. RailWorks2 Train Simulator, RailWorks 3 Train Simulator 2012, Train Simulator 2013, TS2014, TS2015, TS2016, TS2017 and TS2018.
When RailSimulator.com decided to start developing TrainSim on a new engine, they needed a training programme for staff to learn Unreal4. This came in the form of a Fishing Simulator. A small side project before the main development began. When it became obvious there was actually a market for Fishing, a fully fledged team was established dedicated to the Fishing game. This meant RailSimulator.com had to change its name, becoming Dovetail Games. From that point, the multi-title, multi-platform operation began.
I have collated my own wall of copies as well :P
https://steamcommunity.com/sharedfiles/filedetails/?id=1397522500
EA would add microtransactions and a battle royale mode.
It did not seem much more advanced then a good OpenRails route.
Remember having to regularly visit all the websites for the different indie developers of content for RS.
Kinda missed those days compared to now. It just seemed like a more friendly community back then.
Yeah it was overall and Microsoft Trainsim was the big thing at the time, and people were sour due to MSTS2 getting cancelled.
I knew the workshop was going to work very well for them as well as Steam, although even then it was better than I expected, hoping the same for TSW over time, but we shall see,
It defies logic as to what the management at DTG are up to with TSW.
It seems to have so much potential that it could gain an honored place alongside MSTS one day but DTG's priorities seem all wrong, I would not be surprised if it goes the way of FSW.