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The Dovetail forums are the best place if you want to talk about developing for TSW.
Check out Train Simulator 2020 (their previous title) if you want an idea of what can be done with community content. TS was never designed to be as extensible as TSW but there is a huge amount of workshop content and third party sites and developers still producing new routes and locos for the sim. A lot of the DLC for that sim started life with modders who turned their hobby into a cottage industry and started releasing stuff commercially.
TSW is a much better foundation for third party development, but we're still waiting on the tools to produce content. The dev kit is having the tires kicked by some third party devs in closed beta, but no word on when we'll get a public release yet.
I understand that the developers hard work must be rewarded and I have nothing against DLC's it's just the price tag which is too high imo.
Not only is there paid DLC, there are plenty of sites that provide free, player made routes, rolling stock locomotives and scenarios. Of course some these free routes might require assets from paid DLC but there is a whole world of options for one starting out.
When?
TSW released on Steam for over a year and countless DLCs up for sale but no Editor yet.
Just imagine with all that DLC created and pumped out, the editor should be finished by now.
Official.
It was first mentions a long time ago but there is still no ETA on it. Suspect we will not see it this year.
I feel it is like Train Simulator v1.5 more then a totally new product. It looks pretty but most of the routes are void of life and limited to about 40 miles in distance.
If you are looking for a more realistic train sim then the more indie Run8 may be something to consider. The graphics are not as nice and it is just america routes. But it does provide a number of simulated feature that TSW lacks. One nice feature is that the DLC route can connect together to give you vast routes compared to TSW.
Train Sim World and wait for the editor. It will be a proper developer IDE. (You can see an alpha of the editor in action here: https://youtu.be/NNWAV9II2sc ) Driving focused, though you can get up and walk around in first person, or ride trains too.
Train simulator (2020): Built in track editor which can reuse assets from DLC and base game, and includes steam workshop etc. Biggest community. Dev tools are clunky but many third party dev sites exist. Driving focused.
Trainz series: started out as more of a model railroad simulator so mostly feels less realistic, but has great track editing tools and workshop. Full railroad simulation focused (dispatch etc), less about driving, multiplayer. Probably the closest to Rolling Line. Community is relatively small.
Run8: hardcore simulation with a small community of developers producing third party content. Full railroad simulation focus (dispatch etc), currently the most detailed driving sim, multiplayer.
Of the existing simulations I think TSW currently has the most pleasant driving experience, though it suffers from being still early in its lifecycle and lack of community content. Once the editor is out this should change significantly.
Derail Valley seems particularly loved by VR enthusiasts, and evidently is a lovely simulation, but no user content on the road map unfortunately.
All the simulations have pros and cons. If you want a train driving sim I can recommend TSW, but if you are more of a model rail enthusiast Trainz might be your style. Train Simulator and Run8 are great but pretty imposing to get into.
That's not an Alpha build of the public editor we will be receiving. That's the actual editor that they use in the Dovetail Games studio. We won't be getting that version since it uses source assets that only Dovetail Games has access to. We will be getting a modified version of that editor that uses the cooked files we receive from Steam. The two editors are identical though in terms of features.