Train Sim World® 2020

Train Sim World® 2020

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DampWool Sep 5, 2017 @ 4:17am
How I fixed my GHOSTING Issue
I was getting a lot of ghosting in the cab view around the edges of windows, wiper blades, etc.

1. In the NVidia control panel / Manage 3D settings / DSR Factors: select “2.00 x native resolution”
2. In the TSW screen settings set the Screen Percentage slider to 200%

This removed the ghosting completely and did not impact fps.
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Showing 1-5 of 5 comments
adigyran Sep 5, 2017 @ 4:29am 
turn off TXAA
Jef-F Sep 5, 2017 @ 12:22pm 
Your points 1 and 2 aren't linked at all and could work independently, doing supersampling in a different ways.

1) With this setting you're telling your GPU to report TSW that it supports resolution that is higher than actual resolution of your display. To use it you should select respective screen mode in game settings. Your GPU will then scale rendered image down to your display resolution to display it. Also be aware that in DSR context "2x native resolution" means 2x larger screen area, i.e. total number of pixels. So 1920x1080 with 2x DSR wold be 2715x1527 with not that much of a difference. To get supersampling to 4K you should use 4X DSR

2) This setting has nothing to do with the first one. It uses internal supersampling of Unreal Engine, so you can use it instead of DSR. This time it works another way, so 200% from 1080p would equal supersampling to 4K.

If you are using both of these options, effect multiplies. With 4X DSR and 200% screen persentage you would get UE rendering game in 8K. Ugh, good luck with that.

Supersampling is heavy, but if your rig can pull it off, you could definitely use it instead of TAA to solve ghosting.

Hope that helps in some way.
Jef-F Sep 5, 2017 @ 12:22pm 
Originally posted by adigyran:
turn off TXAA
There's only TAA. TXAA is different and superior technique not suffering from such artifacts.
DampWool Sep 5, 2017 @ 12:57pm 
Many thanks for your input on this Jef-F, it helps me understand what I am dabbling with.
I have 2 x GTX 980 but my understanding is that UE cannot make use of SLI.
Fps stays in the yellow most of the time occasionally dipping into the red or green.
All game settings are at default except for the screen size at 200% and screen resolution at 1920 x 1200 to match my display.
CPU never gets above 40% utilisation and same for memory.
If you have any more tips you would care to share I would be glad to hear them.
Thanks again.

Jef-F Sep 5, 2017 @ 2:15pm 

Originally posted by DampWool:
CPU never gets above 40% utilisation and same for memory.

For now TSW:HH can't efficiently utilize multiple CPU cores, sadly. So CPU can be not utilized fully and be a bottleneck at the same time ¯\_(ツ)_/¯ Let's hope next major update fixes it.

Originally posted by DampWool:
I have 2 x GTX 980 but my understanding is that UE cannot make use of SLI.
That's ok, even single 980 should work good, unless you want 4K@60fps or more. Single 1080 is almost good for that, but alas, much of the time performance is hindered by CPU-bound parts of the simulation.
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Date Posted: Sep 5, 2017 @ 4:17am
Posts: 5