Train Sim World® 2020

Train Sim World® 2020

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Life Pilgrim Mar 18, 2017 @ 3:16am
Is it possible to complete the 'Snow and Ice' Scenario?
I got on the right track but my speed was reduced to 1 mph because there werent' enough locos to carry the freight cars up 1.5% climbing gradient.....
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Showing 1-15 of 19 comments
Rudolf Jan Mar 18, 2017 @ 3:17am 
I think there are some issues. I lost power completely in two service runs. Maybe I did soemthing wrong, but no idea what is going wrong. It would be very helpful if there would be an i game fault monitor.
MentalDecay84 Mar 18, 2017 @ 3:25am 
I also could not finish that mission. I was stuck in a long tunnel, then i realized that loco 3 was not running anymore. It took me 15minutes to find out how i can start it´s engine (i had to read the manual...haven´t read a manual since years :D ), then i had some problems with the brakes i could not solve....i gave it up because i couldnt handle the low fps and the bad weather.
Nitschi Mar 24, 2017 @ 1:03pm 
I did it, no problems at all. I used u2tb, maybe there are some changes, that it works now.
Virtual Mar 24, 2017 @ 1:38pm 
Also completed it without any issues.

If you have problems, make sure you don't save and reload. It seems to cause issues.
Life Pilgrim Mar 24, 2017 @ 3:58pm 
Yeah, don't save. Thank you, Virtual!
To anyone still having problems with this scenario, I think I figured out what the issue was.

After trial and error, it appears that after returning to a saved game, the systems required to control the other locos become improperly set. I noticed that none of the other locos were giving any power. I had the first loco trying to pull a crapton of cars plus 3 dead weight locos, lol. Anyway, I got my train moving again by going into each loco and setting the 'Radio & HOTD" breaker to "On" and turning the 3 switches below the amperage readout gauge to "On". Im thinking the Radio breaker is what did it, and not sure if the 3 switches are necessary, but its working, I was actually able to break the speed limit on a 1.6% grade, and Im not about to go screw it up! :steammocking:
Last edited by ŦHË ǤÄMËⱤ ǤŮƔ; Mar 28, 2017 @ 7:39pm
Life Pilgrim Mar 28, 2017 @ 7:42pm 
Signals are also messed up if you save the game and load from it. No way to fix the signals....Aside from messed-up signals, junctions may also be messed up and if you happen to need them they may not work and automated junctions with no levers can't be set manually either.

So, don't save the game and finish it in one sitting until it gets fixed...
Olin_Odinson Mar 28, 2017 @ 8:27pm 
It is possible... I was able to complete this scenario.
Life Pilgrim Mar 28, 2017 @ 8:37pm 
Originally posted by MKCBrown93:
It is possible... I was able to complete this scenario.

Yes, but not all scenarios if those need some automatic junctions as such pulling to the Shaw Mine. As for erronous signals from saved-game, those can be ignored although it would ruin immersion.
OldAlaskaGuy Mar 29, 2017 @ 6:36am 
The radio breaker turns on the radio that controls the locomotives not directly connected to each other. (DP - distributed power)
The locos connected to each other (head end power) are connected by the orange cables (MU - multiple unit).
Life Pilgrim Mar 29, 2017 @ 6:59am 
Originally posted by rwaday:
The radio breaker turns on the radio that controls the locomotives not directly connected to each other. (DP - distributed power)
The locos connected to each other (head end power) are connected by the orange cables (MU - multiple unit).

Thanks!
Troll Norris Mar 29, 2017 @ 10:29am 
Originally posted by rwaday:
The radio breaker turns on the radio that controls the locomotives not directly connected to each other. (DP - distributed power)
The locos connected to each other (head end power) are connected by the orange cables (MU - multiple unit).
Virtually they are. Visually not. Maybe the devs will fix that.
rninrvr Apr 8, 2017 @ 12:43pm 
Well I was down to 5 mph or less most of the way up the hill and finally stalled about 0.5 miles from the summit. Went back to my last save and stopped and walked back to each unit and found that the locomotives were still properly set up for trail with power and brakes, so the saves had not 'screwed' this up. Don't know, but think that if I had gotten the train up to 25 and held it there on that section where the grade drops under 1.0% I may have made it to the top. When I am bored will try this one again since I was already 3.5 hours into it when I stalled.
Rudolf Jan Apr 8, 2017 @ 1:20pm 
I completed it quite fast, only had to try the first part two times (wrong switch settings).
LeadCatcher Apr 8, 2017 @ 2:37pm 
Just completed this scenario on patch 3.5 - no problems noted - was able to maintain line speed throughout the entire run. FPS was very stable low 30's in the yard, mid 40's to high 50's on the run. Only dropped into the high 20's when meeting another train and then only for a short period of time.
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Date Posted: Mar 18, 2017 @ 3:16am
Posts: 19