Train Sim World® 2020

Train Sim World® 2020

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SteamOS/Linux Support
i'll be the guy.

will there ever be linux version? I want to buy the game, but lack of linux version is a dealbreaker.
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Affichage des commentaires 31 à 45 sur 57
Jonathan McEvoy a écrit :
ShadowGamer a écrit :
+1 I would really benefit from Linux support. Right now, I'm trying to get it to work in VMware Workstation 11 but I ran into an issue. I installed DirextX 11 on the guest OS Windows 8.1 Pro but I could only get feature levels 9.1 9.2 and 9.3. The game engine requires 10.0. I hope there is Linux support, because the DLC looks really cool and I want to be able to play it. :steamsad:

Either make it work on Linux or put in a DirextX 9 or 10 compatibility mode. I really enjoy this game but I have to say goodbye to it for now.
Here is a video Tutorial on how to get TSW to work on Linux/Steam OS...

https://www.youtube.com/watch?v=3V9vdV1l2cw

That tutorial wasn't specific to this game and in the end, it didn't work. The issue was cooked vs uncooked shader caches in Unreal Engine 4. The game won't actually start.

"The global shader cache in 'C:/Program Files (x86)/Steam/steamapps/common/Train Sim World/WindowsNoEditor/Engine/GlobalShaderCache-GLSL_150' is missing. Your application was built to load COOKED content. No COOKED content was found; This usually means you did not cook content for this build. It also may indicate missing cooked data for a shader platform(e. g., OpenGL under Windows): Make sure your platform's packaging settings include this Targeted RHI. Alternatively build and run the UNCOOKED version instead."

I verified the local files with Steam but there were no issues. I looked for that file on my old windows files and it doesn't exist there or with wine.

EDIT: I got the game to start! I just had to change Wine from the default WinXP mode to Win8.1

sudo apt install winetricks
winetricks
[wine preset configuration]
etc.

EDIT: Encountered major problems. Running in OpenGL mode but render targets are not supported (correctly). Switching to DirextX mode yields the DX11 feature level 10.0 is needed to run the engine error (same error I get when running in VMware) and it is due to only having 9.1, 9.2, and 9.3 from Direct3D 11. When in the game, all I see is the augmented HUD and the hover icons on each control. They are on top of a uniformely colored render target that changes color based on which mode you put wine into. I have seen it in green (default), yellow, blue, and black.

I'm so excited about the DLC and have spent 2 days trying to fix the issues. Please give us a workaround like disabling render targets at the cost of postprocessing. Crucially, the entire user interface works but none of the ingame player's view does or the background of the dovetail login page.

CPU: i7-7700k
GPU: GTX 1080 Ti
Dernière modification de Squirrel; 27 aout 2017 à 11h10
ShadowGamer a écrit :
Jonathan McEvoy a écrit :
Here is a video Tutorial on how to get TSW to work on Linux/Steam OS...

https://www.youtube.com/watch?v=3V9vdV1l2cw

That tutorial wasn't specific to this game and in the end, it didn't work. The issue was cooked vs uncooked shader caches in Unreal Engine 4. The game won't actually start.

"The global shader cache in 'C:/Program Files (x86)/Steam/steamapps/common/Train Sim World/WindowsNoEditor/Engine/GlobalShaderCache-GLSL_150' is missing. Your application was built to load COOKED content. No COOKED content was found; This usually means you did not cook content for this build. It also may indicate missing cooked data for a shader platform(e. g., OpenGL under Windows): Make sure your platform's packaging settings include this Targeted RHI. Alternatively build and run the UNCOOKED version instead."

I verified the local files with Steam but there were no issues. I looked for that file on my old windows files and it doesn't exist there or with wine.

EDIT: I got the game to start! I just had to change Wine from the default WinXP mode to Win8.1

sudo apt install winetricks
winetricks
[wine preset configuration]
etc.

EDIT: Encountered major problems. Running in OpenGL mode but render targets are not supported (correctly). Switching to DirextX mode yields the DX11 feature level 10.0 is needed to run the engine error (same error I get when running in VMware) and it is due to only having 9.1, 9.2, and 9.3 from Direct3D 11. When in the game, all I see is the augmented HUD and the hover icons on each control. They are on top of a uniformely colored render target that changes color based on which mode you put wine into. I have seen it in green (default), yellow, blue, and black.

I'm so excited about the DLC and have spent 2 days trying to fix the issues. Please give us a workaround like disabling render targets at the cost of postprocessing. Crucially, the entire user interface works but none of the ingame player's view does or the background of the dovetail login page.

CPU: i7-7700k
GPU: GTX 1080 Ti

Go to your Hard Drive that say's 1 or any TB on Hard Drive and create Program Files (x86) then copy and paste Steam and then place it at it and then try running it?
Jonathan McEvoy a écrit :
ShadowGamer a écrit :

That tutorial wasn't specific to this game and in the end, it didn't work. The issue was cooked vs uncooked shader caches in Unreal Engine 4. The game won't actually start.

"The global shader cache in 'C:/Program Files (x86)/Steam/steamapps/common/Train Sim World/WindowsNoEditor/Engine/GlobalShaderCache-GLSL_150' is missing. Your application was built to load COOKED content. No COOKED content was found; This usually means you did not cook content for this build. It also may indicate missing cooked data for a shader platform(e. g., OpenGL under Windows): Make sure your platform's packaging settings include this Targeted RHI. Alternatively build and run the UNCOOKED version instead."

I verified the local files with Steam but there were no issues. I looked for that file on my old windows files and it doesn't exist there or with wine.

EDIT: I got the game to start! I just had to change Wine from the default WinXP mode to Win8.1

sudo apt install winetricks
winetricks
[wine preset configuration]
etc.

EDIT: Encountered major problems. Running in OpenGL mode but render targets are not supported (correctly). Switching to DirextX mode yields the DX11 feature level 10.0 is needed to run the engine error (same error I get when running in VMware) and it is due to only having 9.1, 9.2, and 9.3 from Direct3D 11. When in the game, all I see is the augmented HUD and the hover icons on each control. They are on top of a uniformely colored render target that changes color based on which mode you put wine into. I have seen it in green (default), yellow, blue, and black.

I'm so excited about the DLC and have spent 2 days trying to fix the issues. Please give us a workaround like disabling render targets at the cost of postprocessing. Crucially, the entire user interface works but none of the ingame player's view does or the background of the dovetail login page.

CPU: i7-7700k
GPU: GTX 1080 Ti

Go to your Hard Drive that say's 1 or any TB on Hard Drive and create Program Files (x86) then copy and paste Steam and then place it at it and then try running it?

Steam works with wine. Wine creates Program Files (x86). Steam verified my game files and they were valid. That's not the issue. I can run the game with wine but as I said, I can't see the game world, just the user interface.
ShadowGamer a écrit :
Jonathan McEvoy a écrit :

Go to your Hard Drive that say's 1 or any TB on Hard Drive and create Program Files (x86) then copy and paste Steam and then place it at it and then try running it?

Steam works with wine. Wine creates Program Files (x86). Steam verified my game files and they were valid. That's not the issue. I can run the game with wine but as I said, I can't see the game world, just the user interface.
Maybe you should buy a Windows PC or Macbook Pro?
Jonathan McEvoy a écrit :
ShadowGamer a écrit :

Steam works with wine. Wine creates Program Files (x86). Steam verified my game files and they were valid. That's not the issue. I can run the game with wine but as I said, I can't see the game world, just the user interface.
Maybe you should buy a Windows PC or Macbook Pro?

I have both but 1) this game is windows only 2) I'm getting rid of my PC because I'm sooo done with microsoft software. My linux box is the most powerful with the 7700k and the 1080 ti so I want to be able to play on that.
Dernière modification de Squirrel; 29 aout 2017 à 16h43
ShadowGamer the progress on dx11 in wine has been pretty great lately (we have almost working The Witcher 3 and GTA 5) so it's not unreasonable to expect this game to work within months.
qptain Nemo a écrit :
ShadowGamer the progress on dx11 in wine has been pretty great lately (we have almost working The Witcher 3 and GTA 5) so it's not unreasonable to expect this game to work within months.

That's good :)

I just need feature level 10
Dernière modification de Squirrel; 30 aout 2017 à 8h10
Here's what I've been thinking...devs.

Q: Who uses Linux?
A: Power users, those who care about their computer

Q: What type of computer do power users buy?
A: Powerful computer

Q: How well does a powerful computer handle TSW?
A: Relatively well

Q: What are half the negative reviews about?
A: That's right, poor performance

Q: What are Linux users interested in?
A: The field of engineering

Q: What is this game about?
A: Driving and managing a train

Q: What does it take to drive and manage a train?
A: You guessed it, skill and interest in (literally) engineering


As you can see, good Linux support would likely increase the ratio of positive reviews to negative reviews. You might say "the subset of Linux users who would play TSW is small". Well, first of all, the subset of the population that plays TSW is very small, but many people still play. Second of all, many people who game on Linux are looking for well designed, 3D games to play. Also, it would mean I can stop wasting time fiddling with Wine, this is the only game I wan't to play with it. However, if you make the game work out of the box with Wine, that would be a good start. You could make a command line argument to start in DX9 compatibility mode or DX11 feature level 9.3 compatibility mode or even working OpenGL support if that would be easier than building a native copy.

capiche?
Dernière modification de Squirrel; 4 sept. 2017 à 8h37
ShadowGamer a écrit :
Here's what I've been thinking...devs.

Q: Who uses Linux?
A: Power users, those who care about their computer

Q: What type of computer do power users buy?
A: Powerful computer

Q: How well does a powerful computer handle TSW?
A: Relatively well

Q: What are half the negative reviews about?
A: That's right, poor performance

Q: What are Linux users interested in?
A: The field of engineering

Q: What is this game about?
A: Driving and managing a train

Q: What does it take to drive and manage a train?
A: You guessed it, skill and interest in (literally) engineering


As you can see, good Linux support would likely increase the ratio of positive reviews to negative reviews. You might say "the subset of Linux users who would play TSW is small". Well, first of all, the subset of the population that plays TSW is very small, but many people still play. Second of all, many people who game on Linux are looking for well designed, 3D games to play. Also, it would mean I can stop wasting time fiddling with Wine, this is the only game I wan't to play with it. However, if you make the game work out of the box with Wine, that would be a good start. You could make a command line argument to start in DX9 compatibility mode or DX11 feature level 9.3 compatibility mode or even working OpenGL support if that would be easier than building a native copy.

capiche?
Did you get TSW to work on your Linux?
Jonathan McEvoy a écrit :
ShadowGamer a écrit :
Here's what I've been thinking...devs.

Q: Who uses Linux?
A: Power users, those who care about their computer

Q: What type of computer do power users buy?
A: Powerful computer

Q: How well does a powerful computer handle TSW?
A: Relatively well

Q: What are half the negative reviews about?
A: That's right, poor performance

Q: What are Linux users interested in?
A: The field of engineering

Q: What is this game about?
A: Driving and managing a train

Q: What does it take to drive and manage a train?
A: You guessed it, skill and interest in (literally) engineering


As you can see, good Linux support would likely increase the ratio of positive reviews to negative reviews. You might say "the subset of Linux users who would play TSW is small". Well, first of all, the subset of the population that plays TSW is very small, but many people still play. Second of all, many people who game on Linux are looking for well designed, 3D games to play. Also, it would mean I can stop wasting time fiddling with Wine, this is the only game I wan't to play with it. However, if you make the game work out of the box with Wine, that would be a good start. You could make a command line argument to start in DX9 compatibility mode or DX11 feature level 9.3 compatibility mode or even working OpenGL support if that would be easier than building a native copy.

capiche?
Did you get TSW to work on your Linux?


No, I gave up with the current version of Wine. OpenGL was my only hope but it wouldn't render the game world.
ShadowGamer a écrit :

As you can see, good Linux support would likely increase the ratio of positive reviews to negative reviews. You might say "the subset of Linux users who would play TSW is small". Well, first of all, the subset of the population that plays TSW is very small, but many people still play. Second of all, many people who game on Linux are looking for well designed, 3D games to play. Also, it would mean I can stop wasting time fiddling with Wine, this is the only game I wan't to play with it. However, if you make the game work out of the box with Wine, that would be a good start. You could make a command line argument to start in DX9 compatibility mode or DX11 feature level 9.3 compatibility mode or even working OpenGL support if that would be easier than building a native copy.

capiche?

OpenGL is not an option, especially because it's a total mess due to GPU manufacturers being allowed to do their own Extensions. So it would have to be Vulcan. But Vulcan in it self is extremly difficult to implement (Just like DX12 and Mantle), so we have to see about that.

But here is the main thing: The porting to Linux, and support necessary, costs much more then they would ever make of it. So the chance of Linux happening is super slim. Because it only costs money, but maybe they do it anyway. Have to see about that.



@Johnathan McEvoy Before you spread your Missunderstanding of the Windows 10 support even furter:

Microsoft clearly stated that the Support that ends in 2020 (extendet Support 2025) only affects Windows 10 Threshold 2 (Version 1511 Build 10586)

I don't know anyone still using that, there is only a handfull of people left on Redstone 1. The majority is already on Redstone 2.
The game uses Unreal Engine 4 which natively supports Linux. They didn't program directly in DirectX.

As for the market, the game already targets a tiny market. While percentage of Linux users is small, it's the right demographic for the game. Most FPS games don't support Linux and as I said, Linux users are engineering oriented. I strongly predict Linux's market share will increase dramatically once 1) Adobe supports Linux or 2) people realize they can use Blender, any one of the many good Linux image editors like gimp, and Libre Office to replace Adobe.
+1 for Linux/SteamOS
Jonathan McEvoy a écrit :
qptain Nemo a écrit :
The game is made using Unreal Engine 4 which natively supports Linux so only it's a matter of whether the developers will put the effort into shipping for and supporting Linux or not. The fact that the system requirements include DirectX 10 is entirely irrelevant, the same shader model features are available from OpenGL and yes, Vulkan.
Windows 10 is Microsoft's Last Windows OS for the PCs (there will be major updates for Windows 10 during it's mainstream support or extended support) and in sometime in the future, TSW: CSX Heavy Haul should be released for the Mac/Linux. Windows 10 mainstream support lasts until October 13th 2020 and extended support until October 14th 2025 then they will stop receiving more major updates for Windows 10...

https://support.microsoft.com/en-gb/lifecycle/search?alpha=Windows%2010

https://arstechnica.co.uk/information-technology/2015/05/windows-10-to-be-the-last-version-of-windows-until-the-next-version/

And your point?
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Posté le 2 mars 2017 à 10h13
Messages : 57