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That tutorial wasn't specific to this game and in the end, it didn't work. The issue was cooked vs uncooked shader caches in Unreal Engine 4. The game won't actually start.
"The global shader cache in 'C:/Program Files (x86)/Steam/steamapps/common/Train Sim World/WindowsNoEditor/Engine/GlobalShaderCache-GLSL_150' is missing. Your application was built to load COOKED content. No COOKED content was found; This usually means you did not cook content for this build. It also may indicate missing cooked data for a shader platform(e. g., OpenGL under Windows): Make sure your platform's packaging settings include this Targeted RHI. Alternatively build and run the UNCOOKED version instead."
I verified the local files with Steam but there were no issues. I looked for that file on my old windows files and it doesn't exist there or with wine.
EDIT: I got the game to start! I just had to change Wine from the default WinXP mode to Win8.1
sudo apt install winetricks
winetricks
[wine preset configuration]
etc.
EDIT: Encountered major problems. Running in OpenGL mode but render targets are not supported (correctly). Switching to DirextX mode yields the DX11 feature level 10.0 is needed to run the engine error (same error I get when running in VMware) and it is due to only having 9.1, 9.2, and 9.3 from Direct3D 11. When in the game, all I see is the augmented HUD and the hover icons on each control. They are on top of a uniformely colored render target that changes color based on which mode you put wine into. I have seen it in green (default), yellow, blue, and black.
I'm so excited about the DLC and have spent 2 days trying to fix the issues. Please give us a workaround like disabling render targets at the cost of postprocessing. Crucially, the entire user interface works but none of the ingame player's view does or the background of the dovetail login page.
CPU: i7-7700k
GPU: GTX 1080 Ti
Go to your Hard Drive that say's 1 or any TB on Hard Drive and create Program Files (x86) then copy and paste Steam and then place it at it and then try running it?
Steam works with wine. Wine creates Program Files (x86). Steam verified my game files and they were valid. That's not the issue. I can run the game with wine but as I said, I can't see the game world, just the user interface.
I have both but 1) this game is windows only 2) I'm getting rid of my PC because I'm sooo done with microsoft software. My linux box is the most powerful with the 7700k and the 1080 ti so I want to be able to play on that.
That's good :)
I just need feature level 10
Q: Who uses Linux?
A: Power users, those who care about their computer
Q: What type of computer do power users buy?
A: Powerful computer
Q: How well does a powerful computer handle TSW?
A: Relatively well
Q: What are half the negative reviews about?
A: That's right, poor performance
Q: What are Linux users interested in?
A: The field of engineering
Q: What is this game about?
A: Driving and managing a train
Q: What does it take to drive and manage a train?
A: You guessed it, skill and interest in (literally) engineering
As you can see, good Linux support would likely increase the ratio of positive reviews to negative reviews. You might say "the subset of Linux users who would play TSW is small". Well, first of all, the subset of the population that plays TSW is very small, but many people still play. Second of all, many people who game on Linux are looking for well designed, 3D games to play. Also, it would mean I can stop wasting time fiddling with Wine, this is the only game I wan't to play with it. However, if you make the game work out of the box with Wine, that would be a good start. You could make a command line argument to start in DX9 compatibility mode or DX11 feature level 9.3 compatibility mode or even working OpenGL support if that would be easier than building a native copy.
capiche?
No, I gave up with the current version of Wine. OpenGL was my only hope but it wouldn't render the game world.
OpenGL is not an option, especially because it's a total mess due to GPU manufacturers being allowed to do their own Extensions. So it would have to be Vulcan. But Vulcan in it self is extremly difficult to implement (Just like DX12 and Mantle), so we have to see about that.
But here is the main thing: The porting to Linux, and support necessary, costs much more then they would ever make of it. So the chance of Linux happening is super slim. Because it only costs money, but maybe they do it anyway. Have to see about that.
@Johnathan McEvoy Before you spread your Missunderstanding of the Windows 10 support even furter:
Microsoft clearly stated that the Support that ends in 2020 (extendet Support 2025) only affects Windows 10 Threshold 2 (Version 1511 Build 10586)
I don't know anyone still using that, there is only a handfull of people left on Redstone 1. The majority is already on Redstone 2.
As for the market, the game already targets a tiny market. While percentage of Linux users is small, it's the right demographic for the game. Most FPS games don't support Linux and as I said, Linux users are engineering oriented. I strongly predict Linux's market share will increase dramatically once 1) Adobe supports Linux or 2) people realize they can use Blender, any one of the many good Linux image editors like gimp, and Libre Office to replace Adobe.
And your point?