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https://www.youtube.com/watch?v=JpZPvohAejk
And don't say they get it for 1 minute on the field. You know how hard that is to pull off? Especially when their stats are so low they are likely to fumble or throw a pick, which removes EXP. Plus if your punter is actually on the field for 1 minute in a game...you probably punted like 6 - 8 times, which is hard to do if you use low minute quarters.
All you really need to do is keep playing, and don't worry about losses or how bad those losses are. It also helps to keep your playbook simple, and take plays you can actually do. Long pass plays are almost impossible to complete intially.
I chose not to sign any free agents, because I wanted to see if I could compete with a bunch of worthless rookies. It's working just fine. I'm not the world's greatest player, so things aren't as bad as they seem.
It's quite entertaining.
What I had to do also was treat the early games as build EXP only. This meant doing stupd things like going for it on 4th down every time so I could get the +1 EXP for my QB and receiver on a dump off pass (as the punter gets no EXP for punting the ball). I used my dirty tricks early so I could try to get that quick turnover for the +6 EXP. Late in games I'd still use my time outs so my defenders could get +1 EXP for the tackle on the next play, even though I would be behind 49 - 7.
Basically, I had to manipulate how I got EXP and forget about the score for about 5 games or so.
BTW, what difficutly is everyone playing on? I imagine that will change the experience some as well.
It really reminds me of Speedball 2's league mode where you were crap and had to train your guys and/or recruit free agents.
I wouldn't be surprised if it was one of the inspirations behind this mode...
It's really hard to go wrong.
You can get free agents or do trades, but it's not necassary. Keep in mind throwing around money like crazy on free agents early can lead to massive financial problems quickly.