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รายงานปัญหาเกี่ยวกับการแปลภาษา
Kek
1. Ability to leave garnison on particular island (HQ). Often I know that enemy will make invasion in such land (because it is his wargoal), but I can't send my main generals to defend it until front will be formed here.
It's annoying because when front will created I need to wait my army traveled here + all enemy forces will be traveled here too (+ begin ticking wargoal score, even enemy control 1 small part of land). In most cases I won't destroy this front until all enemy army arrive. And we have situation - country with big land army and small navy can invade on unprotected island or land, and than transport easily all its land army here. If another side of conflict haven't big navy to destroy ALL supply lines, so we have stupid situation - country with small navy can make massive naval invasion and other side can't defend its land effective on beachcoast.
Also opposite situation - you invaded and full occupy island (or land wth have only naval path to capital), move your army from here (for example it was attacking general). And... You can't again send army here (or another defensive army) to protect this occupied island. Because it hasn't front. Enemy - go and take it with 1 battalion. Silly.
I think we should be able to create "garnisons" where you can assign some battalions and it won't be taken by generals.
2. Navy. And convoy war. Please add some more instruments to control it. Enemy could raid convoy in some node and you can't send to defend this node in straight way. You should use escort convoy feature... But, cmn, guess to which HQ you should send escort convoy mission to catch this bad boys. And even you guess (set different HQ until node will be protected) enemy can easily change raid node and avoid your intecept fleet. And you should guess one more. Or have a lot of fleets to defend all nodes. So we have situation - country with small and bad navy can effectively raid convoys in huge navy country. Defend much more difficult (and need more fleets) task than attack.
And even you catch this fleet and destroy it, it will be restored by weeks. So, sometimes you defend convoy node with big 50 flottila fleet, enemy has 30 flotilas, you catch him regulary, but he continues to raid (with less efectivness, but still effective) your supply lines.
Ships should be restored much longer. Or after big defeat, fleet ships should be repaired for long time (months). Not how it is now - defeated? No proplem, two weeks and I have full fleet again.
This It more realistic and logically. Something like in EU4 (land army restored fast, if you have manpower, ships - need years).
And you should be able to defend your supply lines from pirates.
P.s. I like this game. So developers - take my likes) But, I think, some critics can help to make better game too)