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In this situation I would just load a previous save and try again with a better strategy.
Show us a screen shot of an early save before you go into debt. I want to see your budget at that point in time.
There's just something wrong with how the simulation is constructed, I think.
Yeah well at least, in this scenario, you might need to lower government expenses where possible, while focusing on building your GDP. This will probably mean a lower SoL for some time, or until you have your industry booming. Then catch up on government services later.
So, I did my bankruptcy and eliminated the interest payment, deleted one of three ports in hawaii. And deleted one naval port. That was just enough to get positive. but the next bank robbery event will put the nation under.
I think any nation has to have a minimum income of 3k just to cover the eventuality of the robbery event. Cause that's two years of -2.5k
2. because you are building goverment buildings you are unable to use your private invenstment fund which seems to be over 200k
3.start building private buildings such as the logging camps. this will drain the fund but also increase the weekly private invenstment fund in the long run
4. i belive the first 10 construction units are free dont build more unless you can afford 11 construction units
Downsides of being a puppet include the master deciding to simply annex you for no real reason and getting pulled into the master's wars (and suffer from any convoy raiding or market access shortfalls) among other things. Always a demand for your goods though, at least some of them.
As a tiny nation the hope is that none of the major powers have an interest in annexation. Even a good mid sized nation like Brazil would fare badly when a major takes an interest in it, so on that matter the tiny nation may have an advantage in being tiny.
End of the game feels like a participation award. It lacks context and history, and comparison to relative efforts.
Well yes, but mid-size nation have an advantage as well: If the AI attacks you, more often than not it will hit an infamy threshold (25 or 50 AE), because your incorporated states will have a decent infamy tag attached to them. With each of these thresholds broken it is more likely that you will be able to draw other big powers into the war, especially if you have improved relations with one of them in advance. So the advantage of the mid size nations is that they are often times big enough war targets to attract other big nations attentions. (Note: Any big daddy you cuddle up to need to have an interest in your region to be able to help you, if you do not have a defensive pact or alliance with him, which enables him to participate in a war regardless of interest spheres.)
PS: If you are looking for beginner nations: Chilie is also a good point to start. Reasonable size, gold mines, not on the radar of big nations for a while, a bit of room to play around with colonialization, good starting point for reasonable ambitions (hegemony in SA) etc.