Instalar Steam
iniciar sesión
|
idioma
简体中文 (chino simplificado)
繁體中文 (chino tradicional)
日本語 (japonés)
한국어 (coreano)
ไทย (tailandés)
Български (búlgaro)
Čeština (checo)
Dansk (danés)
Deutsch (alemán)
English (inglés)
Español de Hispanoamérica
Ελληνικά (griego)
Français (francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (húngaro)
Nederlands (holandés)
Norsk (noruego)
Polski (polaco)
Português (Portugués de Portugal)
Português-Brasil (portugués de Brasil)
Română (rumano)
Русский (ruso)
Suomi (finés)
Svenska (sueco)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraniano)
Comunicar un error de traducción
Mexico, though not small, is fun. The U.S.A. Will probably come after you in the first ten years or so but if you get an ally and build your army up, they aren’t too hard to hold off. Side with the Confederate States to break them up. You have opium, oil, and rubber access all in your country or nearby as you expand into central and South America.
I really felt the pressure to dominate or at least leverage control over my neighbors before the Europeans finished researching quinine and started knocking at our door.
Even after forming Ethiopia, there is still room to expand and targets you can go after if you like playing militarily.
A true ‘rags to riches’ playthrough imo
Mate, get a life already
Try to control the Caribbean( Cuba Jamaica and Puerto Rico all have natural harbors buff) along with both canals (Panama and Sinai) both companies give +50,000 income , ship building and throughput buff, and increased trade. You will be OP controlling trade and ship building.
Beware France and the Brits are going to want those canals and will likely hate you for a while if you don't sell them but its worth it once you get everything running.
America will probably want Puerto Rico too so best to make them an ally as soon as possible.
You start off tiny, but you are in the new world and in Spain's market, so running Greener Pastures 24/7 brings a ton of people to the island. You also mostly don't have to worry about being self-sufficient since you have access to the Spanish market. This is something that makes it harder for smaller independent countries, where if you don't conquer you might not have a market big enough to justify even one factory of some important resources while simultaneously not being able to import enough of them. Spain's not the best market to be a part in, but it's way better than nothing.
The advantage of having a relatively weak overlord is it's easier to get more autonomy. Work on getting from Puppet to Dominion so you can have an independent foreign policy, then go conquering what you can. By that time, there'll be a web of alliances, and the diplomatic game to enable you to conquer is itself interesting.
Belgium: easy-mode. educated, liberal, good natural resources.
Korea: good resources, plentiful workers. you can sell literally anything at a profit to china. however, china will also eat up anything you produce, so SoL can be hard to get up if you stay in their market
Sokoto: You're the big boy in central africa. you start with an obscene amount of military power compared to the other african countries. just try not to get slapped around by europe
Madagascar: pretty isolated. one of the worst starts in regards to tech and resources (you have coal, but no iron). Can be good practice for liberalizing your government quickly so you can get access to international resources (you start with isolationism).
Equador (or any minor power in south america). The AI is still pretty terrible at building its own economy, so you can sail past any other country on the continent if you put some effort into it (including brazil)
great Qing: Not really a small country per se, but I find myself spending so much time focusing within that it kind of feels like you're by yourself (until england gets bored). Institutions and services that typically aren't a big deal, suddenly are. 1 level of police force and you're out like 9 billion bureaucracy.
Lanfang: Starts with very good laws for the time, and after just a few urban buildings, the industrialists should be very powerful and allow you to pass more yummy laws. You will need to do some good old fashioned conquering if you want to grow through, as you have no population and the Han culture wont migrate in (at least not early in the game)
Brunei: Like lanfang, a small amount of buildings will shift your interest groups significantly and make it easy to pass some very good laws. You will run out of population almost immediately so that is the main challenge (and of course the europeans will probably come after you at some point)
Serbia was a fun challenge for me!