Victoria 3

Victoria 3

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Oracle Jun 16, 2024 @ 7:23am
Easy laws
I rarely play tall, but decided to run one game recently, what I found is quite OP.
If u start with some ♥♥♥♥♥♥ laws, u can actually make intelligentsia and rural folks hate you until they start radicalising toward some good law. Then abdicate ruler, this will autopass presidential republic (would say 70% to get this as bonus, unless rural folks endorse monarchy) and this particular law. Then there is no more monarch and you can resign from office, just start radicalising same way towards something good, then resign. You will quite likely get parliamentary republic + this law.

Also interesting tip if start with Isolationism. Rush tech that opens market. This will allow you to find protectionist for landlords, use him to go mercantilism, then corn laws. If you cant get corn laws just build more plantations and farms before going there
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Showing 1-7 of 7 comments
6ap6apblckaAa Jun 16, 2024 @ 7:30am 
There is Russia guide with abdication strategy.
Important thing to note is that you need dlc to abdicate.
Oracle Jun 16, 2024 @ 7:33am 
Originally posted by 6ap6apblckaAa:
There is Russia guide with abdication strategy.
Important thing to note is that you need dlc to abdicate.
I am thinking about combining revolutions with abdications now, should be insanely fast laws and a lot of infamy to spend, might not even need to run for corn laws, just radicalise industrialists =D
Oracle Jun 16, 2024 @ 7:38am 
Originally posted by 6ap6apblckaAa:
There is Russia guide with abdication strategy.
Important thing to note is that you need dlc to abdicate.
GP gameplay feels boring, in fact for 1000 hours I never even played GB once, and only 2 times russia. Russia is an easy industrialize machine, deals with austria and prussia on 1st turn and no one dares to challenge you. Prussia\Austria just run Germany, and game goes pointelss again. France - steal British Raj then you can do wth u like. I prefer totally ♥♥♥♥♥♥ nations like Bahrain, Champassak etc no level countries.
TasteDasRainbow Jun 16, 2024 @ 3:52pm 
There's a lot of interesting plays like this with japan for instance, though some of the resignations/abdications you can't do until you force and win a landowner revolt, usually delayed long enough for some other policy to pass.

Most times you're mostly prioritizing interventionism and appointed bureaucrats for max tax income to help industrialize.

One thing to keep in mind with early market openings however is if you don't have sufficient tax capacity, for instance japan with very tall pop density, removing isolationism policy will lose 25% tax capacity and thus a lot of income necessary to industrialize early capitalist voters.
D-Black Catto Jun 16, 2024 @ 4:58pm 
Originally posted by Oracle:

Also interesting tip if start with Isolationism. Rush tech that opens market.

no, just declare war on usa or someone and they will take "open market" as war goal, then capitulate as soon as war starts
Last edited by D-Black Catto; Jun 16, 2024 @ 4:58pm
endymionologist Jun 16, 2024 @ 5:00pm 
Yeah if you do this start with Japan it locks you out of the tag-specific Companies and the free railroad events, but it's probably still better overall.
Oracle Jun 17, 2024 @ 10:08am 
Originally posted by D-Black Catto:
Originally posted by Oracle:

Also interesting tip if start with Isolationism. Rush tech that opens market.

no, just declare war on usa or someone and they will take "open market" as war goal, then capitulate as soon as war starts
nah this was fixed in 1.6, no one opens my market or ban slavery now. Well they do sometimes, but not 99% as before
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Date Posted: Jun 16, 2024 @ 7:23am
Posts: 7