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I understand why the private sector should build its own factories. The government doesn't actually build businesses for the private sector. But then the AI should also be good enough to build the RIGHT businesses.
The game was a lot of fun when it was released. But now I don't want this garbage anymore. Why patch a game that worked fine?
That's a supply and demand thing... The price is high because there is no one that can produce to meet demand.
The demand is high because less people means more money so they can afford the finer things.
The majority of people who go to create colonies and "move to new areas with little population", aren't poor to begin with. They don't want to live in huts.... They want to live in mansions, filled with paintings on their little colony so they can rub it in the faces of the little peasants.
So the demand for luxury items like art would make sense.
Also being able to tag certain stats farmland usage towards one single good. E.g. your only silk farm in your empire, you want to fill it with silk farms not rice farms.
Especially since if they decide to build in a state that has a construction efficency terrain debuff + turmoil it can lead to a waste of time. Especially early game.
Just...turn it off in the Game Rules before you play? Ive played with it once, was nice feature but horribly inefficient, turned it off and im a happy little cookie ever since
Hopefully they'll make more control over it and even early game access to command economy for players who want it. Special Economic zones and regulations to give you more control would be cool.
I have to downsize it everytime they do it so it wont destroy the economy
Why does it destroy the economy when buildings are built in unincoperated states?