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Another failed opportunity to create historical immersion.
I mean nothing stopping you from taking the historical route too and cancelling the whole 40 acres and a Mule thing since the post-civil war in the states for example has paths for both - you think you'd like the option to cancel it, which was also, ykno, the historical outcome, since that immersion is so important to you :p
I think the real problem you guys miss is much of the game is placeholder, what you guys see as propaganda pushing for this or that is literally just progression in the game being tied to recreating things that generally happened historically, that's why certain laws are locked behind tech by yrs etc - banning slavery raises standard of living of those pops, womens suffrage etc raises standard of living of those pops.
What you guys confuse as 'devs forcing narrative' etc is literally just abstracting history to reflect that on SoL since it's the main mechanic of progression in general, and yes, you'll probably generally also find people enjoy not being a slave vs being a slave etc so yea that'll increase SoL, probably. Maybe it is a cheese-able mechanic, sure, it's hardly forcing a narrative.
You'd think you guys would actually relish in the challenge of imaging those pops and their SoL suffering within your backwater states, not just be angry an alternative is also in game lol.
Like yes I could try to reach 40SOL has america, since last game I did 35, but ive allready done that
I wan't to be able to take a different route and actually put to use the different law the game offer
But that's kind of what I mean about the game just being under-baked. It's mechanics aren't really fleshed out enough and they continuously change how interest groups and pops are working with each update, the laws they're supporting and things around that, and every single nation basically plays the same way. From a point of game dev they probably want the player to have to engage with things always opposite of whatever their government is, like abolishment movements, labor movements etc because the challenge of progression is tied to a sandbox of events general to the period and that's how they take advantage of suffering SoL to make your 'enemies,' laws and so on being unlocked by tech slowly adding to the pool of things pops will agitate for or against, etc.
Its more that the gameplay loop in general is probably always going to result in something like an abolishment movement of some kind in a country with slavery, that kinda thing, because thats how political alignment of pops is basically measured based on the the laws there are
The game is not pushing a narrative, it's just kind of too generic in how it handles progression in general and the types of laws that get agitated for with time, making those plays of maintaining the status quo you start out with more difficult to sustain with time because it's the very avenue the game is supposed to introduce its pop-related/SoL-related challenges through
Like by example stamp out monarchism should have a desciscion like stamb out republicanism, which make interest group lose the republican ideologies
Same thing with land owner stoppig to be slaver, their should be something for inteligensia to stop being abolitionist
It's woke to represent the strong abolitionist movement and the economical inefficiency of slavery in the 800s? Definitely not trying to defend racism here, right
Stamp out monarchism exists because constitutional/absolute monarchism starts to naturally fade or disappear when the monarchy is abolished in every single historical example on Earth and "stamp out monarchism" represents the fading of the monarchist sentiments, with the right adapting to become a republican force. The player can still make a restoration in that period if the game forces a republic on you like it happened in some historical examples.
"Stamp out republicanism" is already there and it's called "Orthodoxy, Autocracy, and Nationality" which is basically traditionalists trying not to lose privileges like Nicholas I tried to do in the Russian Empire, but republicanism can't simply disappear by entrenching traditionalism as an ideal, it can just be sidelined by a mix of giving political concessions (constitutions), good economy for everyone and repression of dissent. The material development of a society means that monarchies must adapt to the political demand of the new bourgeoisie class and eventually the proletarian masses that have demands that are naturally opposed to an autocratic kingdom.
Monarchy on the other hand stop being a force after it falls, it quickly becomes irrelevant because restoring it would be painful and almost impossible thanks to constitutional limits. Similarly but not exactly the same as how communism and left-wing ideologies in general lost all appeal in most of eastern europe after the fall of communism.
I'm with you with one thing: in certain nations, such as the United Kingdom, the monarchy is particularly modern for historical reasons, and even the socialists adapted to the idea, considering the monarchy as a national symbol difficult to remove and/or harmless enough if limited politically. We can see this "monarchical socialism" in the philosophy of the late Orwell and also in the Chartist movement which wanted a democracy but not necessarily a republic (and directed the people's charter to the Queen herself). Republicanism would still be ideal for any egalitarian tho.
You can easily fix all of this by making different parties instead of this idiotic system of pressure groups that are too few to be realistic and some of them are highly unrealistic (the intelligentsia isn't that unified and "naturally liberal", that's actually stupid)
Pakistan and co literally have even today slavery....