Victoria 3

Victoria 3

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glittma Dec 17, 2024 @ 8:26pm
Basic economics for New South Wales?
I've been trying to learn the game playing New South Wales, but I always go broke within 20 years unless gold strikes delay that a little.

My govt building has focused on iron, wood and fabric, to support construction. But without gold strikes, I tend not to have the money to keep building, and even if I do have the money,
don't have the population to provide workers for more buildings.

Govt wages always seem to exceed tax. I don't think I've ever been at a point where I would be making money if it wasn't for minting from gold.

I think one thing I need to learn is not to upgrade institutions unless I'm making a big profit.

Any suggestions?
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Showing 1-7 of 7 comments
SIX Dec 18, 2024 @ 12:19am 
Learning the game as a minor nation is harder than a great power. That being said the meta for me is to put government wages on low. Never go in the red on admin and don't pass costly law like social security untill you have a decent economy. Since you are in the British market you can focus on iron and tool.
glittma Dec 18, 2024 @ 6:02pm 
Originally posted by SIX:
Learning the game as a minor nation is harder than a great power. That being said the meta for me is to put government wages on low. Never go in the red on admin and don't pass costly law like social security untill you have a decent economy. Since you are in the British market you can focus on iron and tool.

Thanks, but lowering wages barely makes a scratch on the problem.

Market access goes down, so I build infrastructure, but the costs of maintaining the infrastructure bankrupts me every time.

I have no idea what I can do differently to get a different result.
vortex_13 Dec 18, 2024 @ 8:04pm 
Stop overbuilding construction and administration. Those are your main cash sinks. Build just what you need.
glittma Dec 18, 2024 @ 9:42pm 
Originally posted by vortex_13:
Stop overbuilding construction and administration. Those are your main cash sinks. Build just what you need.

I built one construction site and then have my admin stay in the positive.

Is that wrong? Are there any alternatives?
SIX Dec 18, 2024 @ 10:23pm 
0 construction site gives you 10 free building point. Run that untill you have a basic tool iron loop and or gold mines.
glittma Dec 18, 2024 @ 10:42pm 
Originally posted by SIX:
0 construction site gives you 10 free building point. Run that untill you have a basic tool iron loop and or gold mines.

If I'm following, you are suggesting that I don't build any construction centers. I can certainly try that to see if it makes any difference.

But getting to gold mines or having iron mines and toolworks doesn't save my economy. Getting to that point is easy, but eventually, I lose my market access and building infrastructure to get it back just tanks my economy.

I still have no sense of when it makes sense to build infrastructure, because infrastructure only ever seems to hurt my economy.
Last edited by glittma; Dec 18, 2024 @ 10:43pm
vortex_13 Dec 18, 2024 @ 11:00pm 
Originally posted by glittma:
Originally posted by vortex_13:
Stop overbuilding construction and administration. Those are your main cash sinks. Build just what you need.

I built one construction site and then have my admin stay in the positive.

Is that wrong? Are there any alternatives?
One construction site only gives you 2 construction at first and activates civilian building. Meaning your buildings will actually build slower. Until you can afford to build a couple it really doesn't help. Plus each level of construction eats 2 infrastructure. Just build with your basic ten until you get your economy running.
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Date Posted: Dec 17, 2024 @ 8:26pm
Posts: 7