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local price for building, market price for trading
If you have the time or interest, according to Paradox, you should post sich issues/bugs, here: https://forum.paradoxplaza.com/forum/forums/victoria-3-bug-reports.1114/
thats basically what i´ve done before, too.
what do you guys do with the local prices? which screens do you use to interact with them and why?
There is a tab in province details with local prices, those are very different from market prices. Persia starts with traditionalism with no stock exchange which amplifies the effect. Still, you should not sell everything locally with whole nation having railways in each province. Local prices as implemented now have no sense, poorly thought out, poorly done.
local prices can become important or lets say something to consider when building factories f.e. So if you build a furniture industry in a state without wood and build another in a state with wood (and also build that logging camps), the 2nd one will be more profitable, as its required resources are available in the local market. You can check the local market prices in the state overview and on the right side (i think?) you see the price differences compared to the standard market price of your nation.
In another state you might have higher prices for food, even your total market demand is settled. So ppl living in that province have to pay higher prices as local food supply is low in their state. Not a huge deal, but may interesting to watch time to time and if you feeld the need, adjust it and build more food in nthat region next time....
Ofc more important the higher the population is in that state!
I think it will get more important with future patches, not sure how well balanced it currently works
thats true but when you build stuff it already shows the estimated +profit per factory. thats the same we have done before except sometimes choosing other states since the local price factor wasn´t there. the loop is exactly the same.
it is only relevant in the early stages of the game when the local price difference isn´t big and one could build factories in the wrong states if you only look at +profit.
or did i miss something there?
It is huge sink for value at start (as difference is even higher) mid to late game Transportation, Electricity and Services are pure local goods .. so you have no other option than to go through local prices menu in each province and build accordingly, which is a lot more micromanagement, i played as Persia which has 10 states to start with and micro was incovenient but not horrible .. cannot imagine coutries like China though
The problem for the OP isn´t that the good are sold at the local prices. The difference between local price and market price just vanishes out in thin air. Yet the buyer has to pay market price. This is just one of countless issues.
There is absolutely no economic simulation worth anything in this game.
The game needs an additional national trade institution (merchant pop) to catch all the money lost by the price differences so they can reinvest it in the economy by consuming goods, otherwise the economy will permanently loose cash every week as you say.