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conquer china
Im playing china lol. Right now my game is just about building factories and mines nonstop to get rid of peasants and also to meet world demand for goods.
Can't get the US to civil war or the world to ww1 even as a player, and multiple big events like the meiji restoration or restoration of germany, etc. are extremely difficult if not impossible for the AI.
To get mid-game and late-game historical events to trigger at the approximate real historical time is challenging just because of how dynamic the game can flow in the first few years.
In HoI you can start exact historical plays to the day; granted Vic plays in wider time frames, ok. You can't even get relevant countries for something like ww1, all there is is hundreds of generic great powers wars that might parallel ww1 because there is no historical event system in this game save for the journal, which is horribly inept. There simply is no foundation for historical play, at best you get fun flavor events that have no content or feature.
I banned opium successfully, and my empire is still producing opium, partially because some pops demand it lol
paradox pls
That’s not a law, is that a China specific event?
This isn't a linear wargame. WW1 may never happen, or it might happen in a completely different context. This is a pretty weak argument.