Victoria 3

Victoria 3

View Stats:
This topic has been locked
Divine Dec 16, 2022 @ 3:10pm
So whats the end game lol?
Just started playing this game so Im still noob.

But end game for me seems to be just nonstop construction of more factories to feed every increasing demand. Its basically micromanagement now. I just construct 100 factories of a type per state - not sure what happens if i go over 100.

Is this how end game vic 3 is supposed to be like? -.-
< >
Showing 1-15 of 54 comments
BebopFx Dec 16, 2022 @ 3:17pm 
It's open ended, do you want to conquer people? Do you want happy enlightened people? Do you want to corner the market with one product you dominate in? Alternate history, like what if US went communist, ect?
The Gray Fox Dec 16, 2022 @ 3:41pm 
Obviously the end game isn't World War 1 because that would make too much sense and ThIs IsNt A WArGaMe
Kimlin Dec 16, 2022 @ 4:03pm 
My end games are usually everyone going to war against myself and my Allies/vassals, usually a world war but not always in Europe.
shiggies713 Dec 16, 2022 @ 4:51pm 
click autobuild and hope your cpu can handle it

conquer china
Divine Dec 16, 2022 @ 4:57pm 
Originally posted by shiggies713:
click autobuild and hope your cpu can handle it

conquer china

Im playing china lol. Right now my game is just about building factories and mines nonstop to get rid of peasants and also to meet world demand for goods.
Kimlin Dec 16, 2022 @ 5:20pm 
Originally posted by Divine:
Im playing china lol. Right now my game is just about building factories and mines nonstop to get rid of peasants and also to meet world demand for goods.
Seems historical.
TasteDasRainbow Dec 16, 2022 @ 5:58pm 
The journal system is still horribly inept at providing historical play, so until that's refined events of any kind will be slim to none.

Can't get the US to civil war or the world to ww1 even as a player, and multiple big events like the meiji restoration or restoration of germany, etc. are extremely difficult if not impossible for the AI.
kgkong Dec 16, 2022 @ 6:15pm 
Originally posted by TasteDasRainbow:
The journal system is still horribly inept at providing historical play, so until that's refined events of any kind will be slim to none.

Can't get the US to civil war or the world to ww1 even as a player, and multiple big events like the meiji restoration or restoration of germany, etc. are extremely difficult if not impossible for the AI.
I usually rush the civil war earlier in my games as the US. And nearly every game I have some kind of WWI bit of chaos going. The last big one I had, I started as Krakow against Prussia, and nobody could really get to me, it was pretty easy to capitulate everybody into defeat.

To get mid-game and late-game historical events to trigger at the approximate real historical time is challenging just because of how dynamic the game can flow in the first few years.
TasteDasRainbow Dec 16, 2022 @ 6:32pm 
Originally posted by KingGorillaKong:
I usually rush the civil war earlier in my games as the US. And nearly every game I have some kind of WWI bit of chaos going. The last big one I had, I started as Krakow against Prussia, and nobody could really get to me, it was pretty easy to capitulate everybody into defeat.

To get mid-game and late-game historical events to trigger at the approximate real historical time is challenging just because of how dynamic the game can flow in the first few years.
Sure they might be pseudo historical, but I'm talking along the lines of HoI historical. There simply is no event system truncating action to create a historical AI playscheme, or to ensure that the player can run their own nation at least somewhat historically. You didn't get the US civil war, you got a random radicalization that took random states, and you very likely didn't do so anywhere near '61-'65.

In HoI you can start exact historical plays to the day; granted Vic plays in wider time frames, ok. You can't even get relevant countries for something like ww1, all there is is hundreds of generic great powers wars that might parallel ww1 because there is no historical event system in this game save for the journal, which is horribly inept. There simply is no foundation for historical play, at best you get fun flavor events that have no content or feature.
Divine Dec 16, 2022 @ 6:46pm 
Originally posted by TasteDasRainbow:
Originally posted by KingGorillaKong:
I usually rush the civil war earlier in my games as the US. And nearly every game I have some kind of WWI bit of chaos going. The last big one I had, I started as Krakow against Prussia, and nobody could really get to me, it was pretty easy to capitulate everybody into defeat.

To get mid-game and late-game historical events to trigger at the approximate real historical time is challenging just because of how dynamic the game can flow in the first few years.
Sure they might be pseudo historical, but I'm talking along the lines of HoI historical. There simply is no event system truncating action to create a historical AI playscheme, or to ensure that the player can run their own nation at least somewhat historically. You didn't get the US civil war, you got a random radicalization that took random states, and you very likely didn't do so anywhere near '61-'65.

In HoI you can start exact historical plays to the day; granted Vic plays in wider time frames, ok. You can't even get relevant countries for something like ww1, all there is is hundreds of generic great powers wars that might parallel ww1 because there is no historical event system in this game save for the journal, which is horribly inept. There simply is no foundation for historical play, at best you get fun flavor events that have no content or feature.

I banned opium successfully, and my empire is still producing opium, partially because some pops demand it lol

paradox pls
Kimlin Dec 16, 2022 @ 6:55pm 
Originally posted by Divine:
Originally posted by TasteDasRainbow:
Sure they might be pseudo historical, but I'm talking along the lines of HoI historical. There simply is no event system truncating action to create a historical AI playscheme, or to ensure that the player can run their own nation at least somewhat historically. You didn't get the US civil war, you got a random radicalization that took random states, and you very likely didn't do so anywhere near '61-'65.

In HoI you can start exact historical plays to the day; granted Vic plays in wider time frames, ok. You can't even get relevant countries for something like ww1, all there is is hundreds of generic great powers wars that might parallel ww1 because there is no historical event system in this game save for the journal, which is horribly inept. There simply is no foundation for historical play, at best you get fun flavor events that have no content or feature.

I banned opium successfully, and my empire is still producing opium, partially because some pops demand it lol

paradox pls

That’s not a law, is that a China specific event?
Divine Dec 16, 2022 @ 8:06pm 
Originally posted by Kimlin:
Originally posted by Divine:

I banned opium successfully, and my empire is still producing opium, partially because some pops demand it lol

paradox pls

That’s not a law, is that a China specific event?
yea you can ban opium through a decision. Needs to be active for 5 years to complete.
Divine Dec 16, 2022 @ 8:06pm 
Does anyone know how i can edit the innovation cap game files? Wanna try and build a whole bunch of universities as china to research everything ASAP lmao XD
TasteDasRainbow Dec 16, 2022 @ 9:17pm 
You still benefit from building more universities, but only through diffused research, i.e. the stuff you discover from neighbors discoveries and what not.
Mansen Dec 17, 2022 @ 2:35am 
Originally posted by The Gray Fox:
Obviously the end game isn't World War 1 because that would make too much sense and ThIs IsNt A WArGaMe

This isn't a linear wargame. WW1 may never happen, or it might happen in a completely different context. This is a pretty weak argument.
< >
Showing 1-15 of 54 comments
Per page: 1530 50

Date Posted: Dec 16, 2022 @ 3:10pm
Posts: 54