Victoria 3

Victoria 3

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Cortez Dec 16, 2022 @ 4:02am
Seems like quality wins over quantity?
I tried playing countries which have lots of pop and batallions, researched decent mil tech and tried attacking great powers which maybe don't have lots of troops but got high quality of them. Since only very small part of the army engages enemy (in my situation 4-8 units out of 500) it seems quality wins battles, therefore quality wins wars. Am I missing something or is it how it is?
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Showing 1-14 of 14 comments
VoiD Dec 16, 2022 @ 4:41am 
Seems that way to me as well, in my game focusing on military tech I had no problem going against all of the major powers due to the massive difference in troop stats (generals make a massive difference as well.
Cortez Dec 16, 2022 @ 5:25am 
Originally posted by VoiD:
Seems that way to me as well, in my game focusing on military tech I had no problem going against all of the major powers due to the massive difference in troop stats (generals make a massive difference as well.
That sucks. You can't play typical Russia or China in Vic3 then...
kgkong Dec 16, 2022 @ 5:37am 
You can't doom stack without having the infrastructure to bring in large groups of troops to a battle.
shiggies713 Dec 16, 2022 @ 6:57am 
the only thing really that quantity is good for is getting other nations to submit to being your protectorate.
Cortez Dec 16, 2022 @ 7:02am 
Originally posted by KingGorillaKong:
You can't doom stack without having the infrastructure to bring in large groups of troops to a battle.
Didn't know that. I know it's possible to increase infra with railways, ports and building less buildings which use infra. Are there more methods to increase infrastructure?
kgkong Dec 16, 2022 @ 7:43am 
Originally posted by Kuma:
Originally posted by KingGorillaKong:
You can't doom stack without having the infrastructure to bring in large groups of troops to a battle.
Didn't know that. I know it's possible to increase infra with railways, ports and building less buildings which use infra. Are there more methods to increase infrastructure?
More pops. More infrastructure. Just develop states that border other nations you intend to war on. There are also research you can grab that add to infrastructure totals by a variety of other factors.

I believe your land supplylines are based on how far from overextending infrastructure you are. At least, modified by that factor. If you have 12 out of 9 infrastructure used in a state, your armies recovery and supplies will be crappier compared to if you just had 9 out of 9 infrastructure.
kgkong Dec 16, 2022 @ 8:16am 
Originally posted by clayffo:
i'm going with quantity and quality

https://steamcommunity.com/sharedfiles/filedetails/?id=2902225096
If I'm not playing a European nation, I can take just about any nation in the game, give 'em 20 battalions and 10 flotillas and win every war against every great power and all their subjects etc. Quantity definitely helps, but it's quality. And not just troop quality, but tactic quality.

Now... This shouldn't be doable as larger navies should be attempting to naval invade more frequently so you'll eventually need to have 50 battalions by the time the devs likely fix the limited use of naval invasions by the AI. Gotta leave a reserve in HQ to protect against naval invasions.
clayffo Dec 16, 2022 @ 9:26am 
Originally posted by KingGorillaKong:
Originally posted by clayffo:
i'm going with quantity and quality

https://steamcommunity.com/sharedfiles/filedetails/?id=2902225096
If I'm not playing a European nation, I can take just about any nation in the game, give 'em 20 battalions and 10 flotillas and win every war against every great power and all their subjects etc. Quantity definitely helps, but it's quality. And not just troop quality, but tactic quality.

Now... This shouldn't be doable as larger navies should be attempting to naval invade more frequently so you'll eventually need to have 50 battalions by the time the devs likely fix the limited use of naval invasions by the AI. Gotta leave a reserve in HQ to protect against naval invasions.

i have about 350 flotillas, so i can block naval invasions; i didn't realize they were cut off by all the notices.

as far as quality, see that i have a $2.5B economy, 22.3 avg standard of living, 3 to 1 loyalists, 87.6 literacy, $250M in gold, and 2100 construction sectors while still making money.
Last edited by clayffo; Dec 16, 2022 @ 9:26am
Cortez Dec 16, 2022 @ 10:32am 
Originally posted by clayffo:
i'm going with quantity and quality

https://steamcommunity.com/sharedfiles/filedetails/?id=2902225096
How did quantity exactly helped you?
Cortez Dec 16, 2022 @ 10:33am 
Originally posted by clayffo:
Originally posted by KingGorillaKong:
If I'm not playing a European nation, I can take just about any nation in the game, give 'em 20 battalions and 10 flotillas and win every war against every great power and all their subjects etc. Quantity definitely helps, but it's quality. And not just troop quality, but tactic quality.

Now... This shouldn't be doable as larger navies should be attempting to naval invade more frequently so you'll eventually need to have 50 battalions by the time the devs likely fix the limited use of naval invasions by the AI. Gotta leave a reserve in HQ to protect against naval invasions.

i have about 350 flotillas, so i can block naval invasions; i didn't realize they were cut off by all the notices.

as far as quality, see that i have a $2.5B economy, 22.3 avg standard of living, 3 to 1 loyalists, 87.6 literacy, $250M in gold, and 2100 construction sectors while still making money.
Tell us how made such a strong nation
TasteDasRainbow Dec 16, 2022 @ 12:55pm 
I've found that wars aren't really won by quality at all but by attrition. Simply being able to hold onto what you have without deploying many guys will beat the AI in every instance because their war support will drop from ungodly attrition.
shiggies713 Dec 16, 2022 @ 1:12pm 
Originally posted by Kuma:
Tell us how made such a strong nation
Just start as Prussia and know how to play properly ;D

seriously though you can turn Haiti into a world #1, with Germany, not so hard.
Scheneighnay Dec 16, 2022 @ 4:42pm 
Originally posted by Kuma:
Originally posted by VoiD:
Seems that way to me as well, in my game focusing on military tech I had no problem going against all of the major powers due to the massive difference in troop stats (generals make a massive difference as well.
That sucks. You can't play typical Russia or China in Vic3 then...
worked fine for me, but I enacted national militia to do it.

The British landed in China, got bogged down instantly and left.
Granted that still only applies on the defense. Offensively quality is all that matters.
Last edited by Scheneighnay; Dec 16, 2022 @ 4:43pm
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Date Posted: Dec 16, 2022 @ 4:02am
Posts: 14