Victoria 3

Victoria 3

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BebopFx Dec 15, 2022 @ 11:44am
Lowering Peasants
Doing Egalitarian run, trying to complete the last objective as France. Need to have less than 10% peasants, any great tips when every state has a lot?
Last edited by BebopFx; Dec 15, 2022 @ 11:44am
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teron Dec 15, 2022 @ 11:50am 
Easiest would be to build farms/ranches/plantations. Since peasants work in subsistence farms that are on unused arable land. If all the arable land is filled, then no subsistence farms therefore no peasant jobs.

Note that it may create some unemployment if the buildings you are building employee less people, then were working on the subsistence farms.

You may also want to focus filling arable land in states you don’t plan on building industry in. Mostly since subsistence farms can make decent population buffers to fill with people between building waves in states and don't kill migration attraction like unemployed pops
kgkong Dec 15, 2022 @ 11:57am 
Yea, you gotta rid yourself as much subsistence farming as possible, as peasant is the highest social class available to those workers.

More plantations, farms and ranches with upgraded production methods. More factories (to help keep your economy stable and growing and allowing for more pop group upgrades to the peasants).
Toblm Dec 15, 2022 @ 12:49pm 
Give real jobs.

Something that might work quicker is undermining the value of the subsistence goods.
Make cheap grain, ect.
This both provides them jobs, and keeps them from making a living wage on subsistence making them more likely to take a job at another production building (or just leave).
teron Dec 15, 2022 @ 1:07pm 
Originally posted by Toblm:
Give real jobs.

Something that might work quicker is undermining the value of the subsistence goods.
Make cheap grain, ect.
This both provides them jobs, and keeps them from making a living wage on subsistence making them more likely to take a job at another production building (or just leave).

Challenge being if you still have the free arable land, no migration controls, multiculturalism and religious freedom you could be getting more people moving into the nation to refill the subsistence farms. Which in normal cases is fine, but can be a pain when you are trying to lower the peasant population to 10% for the mission objective.

Where as building farms/ranches/plantations fills up that free arable land

Though I personally like leaving free arable land to create a job buffer for migrating pops to flow into, who are then promote into better jobs when I build more industry in the state give the peasant better jobs to free up arable land for people to move into to become peasants.
Toblm Dec 15, 2022 @ 1:10pm 
Originally posted by teron:
Originally posted by Toblm:
Give real jobs.

Something that might work quicker is undermining the value of the subsistence goods.
Make cheap grain, ect.
This both provides them jobs, and keeps them from making a living wage on subsistence making them more likely to take a job at another production building (or just leave).

Though I personally like leaving free arable land to create a job buffer for migrating pops to flow into, who are then promote into better jobs when I build more industry in the state give the peasant better jobs to free up arable land for people to move into to become peasants.
I agree.I dont usually worry too much about peasants. But OP is, so.
Dave Reckoning Dec 15, 2022 @ 1:52pm 
Originally posted by Toblm:
Originally posted by teron:

Though I personally like leaving free arable land to create a job buffer for migrating pops to flow into, who are then promote into better jobs when I build more industry in the state give the peasant better jobs to free up arable land for people to move into to become peasants.
I agree.I dont usually worry too much about peasants. But OP is, so.

I don't think it works that way - subsistence peasants are not working arable land buildings or "empty" i.e. not-built-on arable land.

Arable land is effectively "slots" for you to build in so peasants upgrade to labourers etc.
Last edited by Dave Reckoning; Dec 15, 2022 @ 1:52pm
kgkong Dec 15, 2022 @ 1:56pm 
Originally posted by Dave Reckoning:
Originally posted by Toblm:
I agree.I dont usually worry too much about peasants. But OP is, so.

I don't think it works that way - subsistence peasants are not working arable land buildings or "empty" i.e. not-built-on arable land.

Arable land is effectively "slots" for you to build in so peasants upgrade to labourers etc.
Subsistence farms and ranches take up the unused arable land that hasn't been developed. That's where most peasants will start at, and if no meaningful jobs exist, where migrants end up working.
Sovieticozasz Dec 15, 2022 @ 2:24pm 
if you only want the achievement, build farms in every state to the max, since they take very little to complete, and subsidize all of them.
Supply Slut Dec 15, 2022 @ 2:44pm 
Build the fastest buildings you can: agriculture, logging camps, fishing. This has the side effect of reducing arable land available for peasants (at least for agricultural buildings). Do not use production methods that reduce jobs. Have a high SoL nation join your market and make sure you have no migration controls.

INCREASE worker mortality (reduce workplace protections institution, pass unrestricted child labor). Reduce % of pops in your workforce (take away womens rights so they can’t be part of the workforce).

Declare a pointless war with the goal of conscripting a bunch of your population and getting them massacred.

All these should help you reduce peasant population.
Last edited by Supply Slut; Dec 15, 2022 @ 2:45pm
Scheneighnay Dec 15, 2022 @ 3:07pm 
Step 1: anger the peasants
Step 2: wait for turmoil
Step 3: violent suppression
Step 4: profit! Egalitarianism mastered!
Last edited by Scheneighnay; Dec 15, 2022 @ 3:07pm
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Date Posted: Dec 15, 2022 @ 11:44am
Posts: 10