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Below being the event from the obligations_event file
# Opportunity to request infamy decrease
obligation_events.3 = {
type = country_event
placement = ROOT
title = obligation_events.3.t
desc = obligation_events.3.d
flavor = obligation_events.3.f
event_image = {
video = "gfx/event_pictures/Africa_diplomats_negotiating.bk2"
}
on_created_soundeffect = "event:/SFX/UI/Alerts/event_appear"
on_opened_soundeffect = "event:/SFX/Events/africa/diplomats_negotiating"
icon = "gfx/interface/icons/event_icons/event_default.dds"
duration = 3
trigger = {
infamy >= 5
any_country = {
owes_obligation_to = root
}
}
immediate = {
random_country = {
limit = {
owes_obligation_to = root
}
save_scope_as = obligation_request_target
}
save_scope_as = obligation_request_sender
}
option = {
name = obligation_events.3.a
scope:obligation_request_target = {
trigger_event = {
id = obligation_events.4
days = 7
}
}
custom_tooltip = obligation_events.a.tt
show_as_tooltip = {
change_infamy = -10
}
custom_tooltip = obligation_events.b.tt
show_as_tooltip = {
change_relations = {
country = scope:obligation_request_target
value = -20
}
}
}
option = {
name = obligation_events.3.b
default_option = yes
custom_tooltip = obligation_events.tt.no
}
}
I have tried that, and have actually gained far more infamy in making them my dominion than by wargoaling all of their states, assuming I have enough manouevers to goal all their states.
Now, these smaller nations need more refinement. Not every nation should primarily focus on expanding the current raw goods industry. Some nations should get more industrial focused, particularly if they get a larger Industrial group clout going. Same with Trade Unions. This is something that the devs will be working on in future patches and may even be a part of 1.1.
My allies usually never break my alliances . Even if the owe me an obligation, I cannot force them to be my puppet or dominion, even if I check the obligation box, they refuse , that doesnt seem to give any bonus reduction to infamy when conquer any of their states