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Who could have guessed that was gonna happen, except all the people saying never pre-order and wait for reviews :P but yeah, this is accurate, pretty much 100%.
As for OP.. rebellions within rebellions are a thing and yeah, it's utterly miserable but, sadly, no known fix.
Its even worse when you are fighting your own civil war, and the break away states end up having a civil war of their own, and the faction breaking away is now safe as its own nation without you even getting a chance to take it back.
I even took a screenshot from a game where Australia had three civil wars in the span of two years where one country turned into eight!
Which now requires you start a new diplomatic play with each "nation" to get rid of them.
The revolution / civil war system is horrendously broken. They happen way to often and way to fast.
What I figured out is that you will just have to wait for the civil war to be over and then you can continue occupying the one side that won.
The more important question to ask, is what exactly are you guys doing to be triggering so many revolutions and civil wars?
I started a diplomatic play to conquer Netherlands completely, and then early into the war an uprising spawned.
You just played too aggressively taking the territory through conquest without satisfying your pop groups needs and keeping them from radicalizing. As you went, you just triggered several sub cultural uprisings and revolts. (Also make sure you don't tick off your political groups through excessive legislation changes)
I didn't get the civil war, it was Netherlands who got it. I just waited for the civil war to end and then conquered them.
But well, if you did you read earlier, this is quite bs to wait for the civil war to end because in my game there are like three civil wars that have been going on for 40 years.
Really if the diplomatic play pops up, it's worthwhile to check on. If you have any invested plans to take over a place that is revolting, look into it and see why.
It's not broken per se. It's just that if the right conditions happen to breed a perfect chain of secession movements and revolutions, this is doable in game, though usually extremely hard. I'd say the problems continue to spiral out for Netherlands because you didn't get involved when you had a chance, yet you want to conquer/annex the area anyways but instead chose a path of letting it fall into destability. Not that it's your fault for this oversight, just that there were opportunities to prevent it. Now you know for future.
If they're still at war with the revolutionary wars, then you gotta wait until the populations all just overkill themselves out from radicalizing, their SoL to drop like crazy, and then radical pops to start dying off and eventually the civil war can end. But it sounds like things are so tits-up that this can take the whole game.
If you can't annex, or go to war with them and they aren't at war, the tooltip reason (diplomacy lens > diplomatic play > the play and hover over the nation on the map) says something about them being a Revolutionary State, means you gotta wait until the revolution movement for them is internally is gone.
Civil wars would not be so bad if they were actually resolved, but then trying to get a critical resource, and you have to fight for every tiny little tile one by one, it becomes a chore.
No amount of planning and management on my part, can control how the other nations are going to act.
There simply needs to be a mechanism, or even a mod, to force the civil wars to conclude in a timely fashion, or drastically lessen their frequency.