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There's no real way to handle radicals, it's just, a large % of the pops will always dislike the government.
there are a couple mods in the workshop that turn off the radicals from downgrading, which makes sense and helps quite a bit.
They wont be happy even if you dont suppress them, but suppression make them less effective radicals.
try not to change building production or cause people to get fired!
if you hover over the radicals top left it'll tell you which groups cause radicals, then hover over the radicals "changed by number" it give you a better idea where radicals come from.
lower taxes, increase wages, reduce unemployment, establish police, emergency relief. normally it'll be a drop in SoL which will fluctuate just check the turmoil by keeping the province as efficient as possible, so they don't go into a perpetual loop of turmoil=more radicals=more turmoil.
make political groups happy by changing laws this is the hardest i.m.o and even happy groups produce radicals from the negatives in their society.
like the others say there will always be radicals you just have to try to make sure there are more loyalist.
Those that derive from having been conquered status i have found that after some time you keep suppressing them with the specific decree they just disappear.
the big problem are those that comes from political movements requests not being satisfied, here the only constant workaround that i have found is the home affairs institution when you have the proper law, but even in this case the best bonus you can get is 10% reduction for each level of the institution. the big shot here is to enact something you want when there is a political movement that wants the same (i have got a big decrease in radicals amount in this case)
If countries were governed by the Victoria AI, that actually would have happened.
But then there wouldn't even have been a Great Depression because there would be no business cycle. Wages would rise unnaturally, and capitalists wouldn't have "over-invested" in any industries. The banks wouldn't have made it worse with targeted interest spikes and foreclosures, because no one had to borrow money from them to buy goods or expand their businesses, anyway. Farming operations wouldn't have been driven to depleting their own soil to keep up with loan payments. Ownership shares would not have monopolized further as a result of any of that. Only government savings bonds would exist, and all the pops buying them would be receiving weekly interest payments, instead of owing interest payments to someone.
Now, unsold food and consumable items would still be set on fire at the end of the week while babies were starving to death, but that'd just be a normal thing. And it'd be over in a couple weeks, because the factory owners and realtors aren't crunching numbers to see if it's "cheaper" to keep products sitting in storage and lay everyone off, or to hold onto unused land property until the market "improves". The thought of holding onto a product for longer than a week to keep prices from falling would never occur to them... They're completely blind to the Fourth Dimension... And they'd still sell their items regardless, because there's no external forces (like loans, rent, or shareholders) pressuring them to maintain profits at all cost.
...So what in the ♥♥♥♥ is even radicalizing these people?
I laughed. good job :D
Some laws may incrase a lot the number of radicals (I finished with nearly 30 millions radicals for trying to enact women voting rights in the US...).
It is of course much more difficult to decrease the number of radicals than to increase it... so it is an important mechanic in the game.