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if you back down from a diplomatic play, you automatically forfeit their first war goal against you. so don't start plays unless you intend to follow through, this is also a tactic to consider when choosing the first play against someone who may back down from you.
Also for example, Hudson Bay Company and East India Company are pretty much unplayable because they are vassals, there will be an entire DLC about those 2 plus the cape colony, maybe a couple others. So predictable.
every paradox game has 100000 DLCs, addons, flavour packs, und Überraschungseier as we said in germany
But playing as a vassal is completely viable and could be preferable in certain situations. Wait are you just going off of videos you’ve seen?
(not that they are wrong, though)
has nothing to do with the OP question.
You can win over those parties against the AI if you run the game on speed 2, but practically at speeds 3-4 the AI always wins contests of clicking and inviting people in a diplomatic play.
Or worse, you sway someone to your side and then the next tick they declare neutrality.
Mostly I just wait till the more annoying Great Powers in the region are busy doing other stuff.
Example of this is when as Great Qing when I went conquer and take back Portugal's Treaty port. So it was Russia + Great Qing vs Portugal + Great Britain and all its subjects. But Great Britain was already in different wars against the US, France and Austria. So even if they got involved, the would not have forces to spare.
Portugal wisely in this case backed down.
Some other factors to consider before making diplomatic plays include any impact on the markets, the strategic plans of your target/neighbours, your reputation and the target's reputation.
Backing down in a diplomatic play is almost akin to conceding defeat without a fight. That's why it is important to thoroughly assess the situation before making the play.