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We don't really have the game to discuss how to go about modding it, aside from it seeming very possible with how interest groups can join and leave parties depending on what looks like a whole bunch of potential factors. Again, without actually having the game, it seems like the way to do it would probably be to split up the left-wing interest groups and have them create, join, or leave parties based on what's going on.
In some Co-operative economics literature, the aim is the achievement of a Co-operative Commonwealth; a society based on cooperative and socialist principles. Co-operative economists – Federalist, Individualist, and otherwise – have presented the extension of their economic model to its natural limits as a goal.
This ideal was widely supported in early-twentieth century U.S. and Canadian leftist circles. This ideal, and the language behind it, were central to the formation of the Co-operative Commonwealth Federation party in 1932, which became Canada's largest left-wing political party, and continues to this day as the New Democratic Party. They were also important to the economic principles of the Farmer-Labor Party of the United States, particularly in the FLP's Minnesota affiliate, where advocacy for a Co-operative Commonwealth formed the central theme of the Party's platform from 1934, until the Minnesota FLP merged with the state Democratic Party to form the Democratic–Farmer–Labor Party in 1944.
Co-operative Commonwealth ideas were also developed in Great Britain and Ireland from the 1880s by William Morris, which also inspired the guild socialist movement for associative democracy from 1906 right through the 1920s. Guild socialist thinkers included Bertrand Russell, R.H. Tawney and G.D.H. Cole.
Participatory economics
https://en.m.wikipedia.org/wiki/Participatory_economics
Again ideas for the kind of governments you could mod in once Victoria 3 comes out.
Again sorry I got mad before but just find frustrating when you try to set up a discussion threads only for it to get derailed by an flame war.
I gave up a long time ago on having productive conversations with people who think this behavior should be ubiquitous—the making up stuff about things or other people and being disingenuous in general.
Steam posters are, for the most part, a bit more mature and usually straightforward than not. Paradox fans? Eh.
It does make the Paradox developers a bit numb and unreceptive to constructive criticism indirectly. Unfortunately, it does not lead to a better game at all.
Positive folks, especially ones who largely confine their comments to what is known and not so much on conspiracy thinking, negative and often baseless speculation or strong negative feelings towards a studio rather than the games themselves can be more reliable. They don't deliberately peddle misinformation or attempt to stir up folks who are angry to be angrier still either . Though not always. ;) We're all human and are mistaken or are just plain wrong and so lapse from time to time especially when posting here where discussions frequently go to DefCon 1 at the slightest disagreement.
I do not consider Steam discussion communities to be better in any respect than posters on Paradox's own boards. You tend to find a somewhat greater respect for knowledge and for well-written, thoughtful posts over there. Of course, there are still plenty of the usual suspects over there who openly snear at learning, knowledge etc (unless it aligns with their viewpoint) and regard it with no appreciation of the irony whatsoever as evidence of closed-minded fanboyism.
Some people nowadays simply cannot manage disagreement with others online. It's 'my way' or the 'die way' for them. Or they're pushing their own personal agendas and exploiting gullible, easily-manipulated people who want to be angry and simply want to hear their viewpoints confirmed. Just as you bring in the light to dispel the darkeness, so any visit to Paradox's own boards soon dispels this falsehood.