Victoria 3

Victoria 3

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TheGamingNot Oct 26, 2024 @ 4:01pm
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4
Thoughts after 900 hours
saw another guy post about his thoughts after 600 and i got 900 and wanted to share mine before 1.8

Overall the game is bad, much better then release but still bad, main issues i have are the economy, warfare, politics/revolutions, and finally QOL/unnecessary clicks and micro

ill start with the economy, first issue the "gameplay loop" the devs were so excited about, its pretty boring and easy, we have 52-54 goods, an economic simulation game with only that low amount of goods is bad, like really bad. Construction the entire point of this game which is also badly done only needs 4 goods for most of the game... 4. This results in only build 4 goods consistently and massively growing your GDP, at this point this resembles an idle game with extra strings attached. What would be better is having 10-20 different goods you need for construction, making the system somewhat more realistic because you have to balance 10-20 goods instead of just 4. Making companies and interest groups have their own investment pools that would also greatly help realism as the global private construction pool is very stupid, if you wanted to expand on this even more, you can have interest groups and companies build their own construction sectors as well.

Adding onto the economic problems we need to make trade automatic, if a building cannot find a good at a decent price then it will try to look for another markets prices that are low enough, if the prices are low enough then it will make a trade route. simple as that same thing with its output. i honestly have no idea why trade is manual that was just a poor choice, and turn off the bureaucracy cost for making a trade route.


Now ill get onto warfare, its ♥♥♥♥ complete ♥♥♥♥♥♥♥, armies teleport, fronts split, armies go home in the middle of battles. you promised us no micro and you delivered micro that was worse then hoi4. If you wish to remove the player from war then make a automatic frontline system, we set the budget and the military figures itself out. when a war starts its fully automatic and i dont deal with it, no ordering generals, no moving armies, nothing. otherwise go back to the standard paradox format and not this middle of the line ♥♥♥♥♥♥♥♥


Now for politics/revolutions, the law system is stupid, the politics are stupid, everything about this system is pretty unfun. Why is law voting RNG??? why not add a voting system? and for monarchies a little congress with a few voters from the top interest groups, or just outright pass the law and deal with the unhappy people. anything but this ♥♥♥♥♥♥♥♥ RNG low effort stuff. Also please fix revolutions, why is some 5.5 clout interest group taking the ENTIRE country with them? not only that but its not even based on the population, 2 millions radicals in a 30 million pop country does not take the entire ♥♥♥♥♥♥♥ country with them.


Now for QOL it seems like the devs want you to not have a good time. They add features then make them work in the worst ♥♥♥♥♥♥♥ way possible, like nationalizing and privatizing, why do we have to click so much to do it? how hard is it to have a thing you can click to do every single building? Plenty of people asked for that to be a thing before the update dropped, yet you guys didnt add it. But the laws can do it :). A auto expand all button would be nice too. We also have the local good problem, you think im going to bother checking every single state i own for a shortage of a local good? no thanks, ill just ignore that part of a game, it would not be hard to add a simple button that builds railroads in places that dont have infra, same with electric. Military armies, why do we have to click so ♥♥♥♥♥♥♥ much to even make an army, there is still no max promote general button, and we dont have templates so we have to click every single time we want to expand the army, it really should not be that hard to make a simple template system where i can put the amount of men i want and click create army, over and over again till im satisfied.

This is a economic and a QOL issue, but why are we manually changing production methods so much? A laissez faire government changing production methods??

This game feels like its made by a small indie company with 2 people working on it. basic issues take way to long to fix, And the devs seem to not care about QOL.

Im really only here because GDP line go up
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Showing 1-15 of 15 comments
ΆΡΗΣ Oct 27, 2024 @ 1:35am 
I agree with the points made besides the last qol part, only becase I think that if we ask for easier tabs they will take away everything, scrolling forever or that awful looking buildings tab are what we have to contend with if we want to micro each state, provided the economy/private construction works properly, which it doesn't, it feels like it's trying, but after building smt good and I'm like yea let's do this, it's back to farm building. I would also like changes to the taxation system as it's shallow, we should be able to tax certain pops , with the negatives it might bring.

Might be wrong but I thought we were getting the war fixes this update.
Manul Oct 27, 2024 @ 3:52am 
Why are you playing the game for 900 hours if you think it's bad? That gives me the clear impression that you're just trolling. Bad style! Just play something else.
TasteDasRainbow Oct 27, 2024 @ 11:54am 
Originally posted by Manul:
Why are you playing the game for 900 hours if you think it's bad? That gives me the clear impression that you're just trolling. Bad style! Just play something else.
Or it's just one of the few if not only title attempting the concept in depth, yet blatantly misses simple design choices that harm the game and the community, at least until they can monetize that too for an already sold beta-level product.
TheGamingNot Oct 27, 2024 @ 12:38pm 
Originally posted by Manul:
Why are you playing the game for 900 hours if you think it's bad? That gives me the clear impression that you're just trolling. Bad style! Just play something else.
as i said at the bottom "Im really only here because GDP line go up"
TheGamingNot Oct 27, 2024 @ 12:51pm 
Originally posted by ΆΡΗΣ:
I agree with the points made besides the last qol part, only becase I think that if we ask for easier tabs they will take away everything, scrolling forever or that awful looking buildings tab are what we have to contend with if we want to micro each state, provided the economy/private construction works properly, which it doesn't, it feels like it's trying, but after building smt good and I'm like yea let's do this, it's back to farm building. I would also like changes to the taxation system as it's shallow, we should be able to tax certain pops , with the negatives it might bring.

Might be wrong but I thought we were getting the war fixes this update.
just like the last several updates. we dont need fixes we need a rework that removes player control over war like they promised. or adds back little toy soldiers that i can move around
I pretty much stopped playing after 2 full campaigns. I check every few months to see if a major expansion or update is out to fix stuff, hence why I am on this thread.

The main thing that just needs to be said is that it's a construction game. That's all it is.

Vic 2 was heavily flawed as well, but the economy worked a bit better in some ways, and war was more playable.

Vic 3 just threw everything away, not just the military micro fest, but everything, that made Vic 2 enjoyable. Like the OP says, RNG in voting for laws... mostly abstracted war... economy that is nothing but choosing buildings to build.

Vic 3 is the only PDX developed-and-published game (so, not including Millennia and stuff they didn't develop) that I have completely abandoned playing. I still play EU-IV... and CK3... and HoI4... and Stellaris. But Vic 3 doesn't do anything worth sticking around for yet, and it doesn't look like the few DLC's so far have done much at all to fix things.
TheGamingNot Oct 27, 2024 @ 2:32pm 
Originally posted by Aluminum Elite Master:
I pretty much stopped playing after 2 full campaigns. I check every few months to see if a major expansion or update is out to fix stuff, hence why I am on this thread.

The main thing that just needs to be said is that it's a construction game. That's all it is.

Vic 2 was heavily flawed as well, but the economy worked a bit better in some ways, and war was more playable.

Vic 3 just threw everything away, not just the military micro fest, but everything, that made Vic 2 enjoyable. Like the OP says, RNG in voting for laws... mostly abstracted war... economy that is nothing but choosing buildings to build.

Vic 3 is the only PDX developed-and-published game (so, not including Millennia and stuff they didn't develop) that I have completely abandoned playing. I still play EU-IV... and CK3... and HoI4... and Stellaris. But Vic 3 doesn't do anything worth sticking around for yet, and it doesn't look like the few DLC's so far have done much at all to fix things.
ill have to defend v3's building system here alittle, it could be amazing. Each company having their own queue and construction sectors, and 10 or more different good types that each sector needs for building, that would make the system feel great while also functioning as a real private economy.
SIX Oct 28, 2024 @ 3:15am 
The two things I truly despise is army teleporting all the time. Every single time I crush a rebellion in Africa my armies teleport back home even tho I have set up their HQ in Africa. Next is the fact you can't choose to nationalise only foreign buildings you need to add levels until by luck you reach them. Sometimes you are lucky and it's the second building sometimes it's the lv 98 ....
Last edited by SIX; Oct 28, 2024 @ 3:33am
TheGamingNot Oct 28, 2024 @ 3:47pm 
Originally posted by SIX:
The two things I truly despise is army teleporting all the time. Every single time I crush a rebellion in Africa my armies teleport back home even tho I have set up their HQ in Africa. Next is the fact you can't choose to nationalise only foreign buildings you need to add levels until by luck you reach them. Sometimes you are lucky and it's the second building sometimes it's the lv 98 ....
so the armies teleporting isnt a bug, they purposely put it in and refuse to do a quick fix.
TheGamingNot Oct 28, 2024 @ 3:51pm 
https://steamcommunity.com/sharedfiles/filedetails/?id=3356458247 fixed alot of it. atleast i had no problems in my 3 tests of russia china border
naughtymoi Nov 11, 2024 @ 8:40am 
I admire your subconscious optimism. There's no other explanation, somewhere deep inside you must believe a miracle could happen and this crap of a game can be somehow repaired. Not only it in't possible but there never was an intention to do it. The whole point was to disgust any person who played Vic2 and/or has a remotely clear understanding of the era. You got instead the most stubborn infusion of wokeness in the industry, not that others aren't catching up fast - see the way they are massacring the Civ series with Civ 7..
Alex Nov 11, 2024 @ 9:11am 
Originally posted by naughtymoi:
I admire your subconscious optimism. There's no other explanation, somewhere deep inside you must believe a miracle could happen and this crap of a game can be somehow repaired. Not only it in't possible but there never was an intention to do it. The whole point was to disgust any person who played Vic2 and/or has a remotely clear understanding of the era.
Well, I can see where they tried to improve upon Vic2. If only the implementation wasn't done by their interns...
Originally posted by naughtymoi:
You got instead the most stubborn infusion of wokeness in the industry, not that others aren't catching up fast - see the way they are massacring the Civ series with Civ 7..
The Civ franchise was already massacred with the fifth installment. After those drastic changes, it can no longer be called Civilization, anyway.
Ultimately, the game is a mess because it can't figure out what type of economic simulation it wants to be. They finally added investors constructing stuff, but well after launch. Meanwhile, like the OP says you control some elements down to the production method being used. The game itself doesn't know if it wants to simulate an open market or a command economy and thus has elements of both, which doesn't work well.

I already wrote on the thread earlier that the end result of Vic 3 is mostly a construction game. Bob the Builder, but with a few policies to adjust and an occasional abstracted war.

But even putting aside the core gameloop being too narrowly focused on what you build next, the economy itself, the focus of the series, just is all over the place in Vic 3. Manually setting trade-routes, manually picking production methods... then turn around and there actually is private investment and other open-market stuff now.

Vic 3 is fundamentally flawed, because the economy of the game, its main draw, is itself flawed.
TheGamingNot Nov 12, 2024 @ 7:22pm 
if the devs took a minute to stop making flavor packs, and instead focus on improving the "core gameplay loop" then maybe we could get automatic PM's, trade, actual foreign investment controls, actual privatization controls, fix the ♥♥♥♥♥♥♥ ♥♥♥♥♥♥ military system, and maybe add some basic QOL for local goods... then we could have a nice game and no one would be mad about them making ♥♥♥♥♥♥ flavor pack dlcs that dont work
TheGamingNot Nov 27, 2024 @ 11:02am 
maybe if the devs stopped killing gdp growth every patch we could have nice things
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Date Posted: Oct 26, 2024 @ 4:01pm
Posts: 15