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Might be wrong but I thought we were getting the war fixes this update.
The main thing that just needs to be said is that it's a construction game. That's all it is.
Vic 2 was heavily flawed as well, but the economy worked a bit better in some ways, and war was more playable.
Vic 3 just threw everything away, not just the military micro fest, but everything, that made Vic 2 enjoyable. Like the OP says, RNG in voting for laws... mostly abstracted war... economy that is nothing but choosing buildings to build.
Vic 3 is the only PDX developed-and-published game (so, not including Millennia and stuff they didn't develop) that I have completely abandoned playing. I still play EU-IV... and CK3... and HoI4... and Stellaris. But Vic 3 doesn't do anything worth sticking around for yet, and it doesn't look like the few DLC's so far have done much at all to fix things.
The Civ franchise was already massacred with the fifth installment. After those drastic changes, it can no longer be called Civilization, anyway.
I already wrote on the thread earlier that the end result of Vic 3 is mostly a construction game. Bob the Builder, but with a few policies to adjust and an occasional abstracted war.
But even putting aside the core gameloop being too narrowly focused on what you build next, the economy itself, the focus of the series, just is all over the place in Vic 3. Manually setting trade-routes, manually picking production methods... then turn around and there actually is private investment and other open-market stuff now.
Vic 3 is fundamentally flawed, because the economy of the game, its main draw, is itself flawed.