Victoria 3

Victoria 3

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Black Screen Crash - have to reboot every time after latest patch
Since patch 1.8.2 and 1.8.3 i can run the game and after 30 - 60 minutes the game crashes.
I experienced a high load of GPU in task manager, so i turned down graphics and limited fps via Nvidia Driver Panel to 90 FPS, but still the same. Then i turned down graphic settings to low and then i had after everything checked and unchecked manually, watching task manager from 80 % load to only 30 % load for the GPU.

But the game keeps on crashing, black screen, i cannot even restart my GPU driver with windows shortcuts , all monitors go black and thats it.

I also tried to uninstall and reinstall the whole game, i deleted the USER paradox folder completly in documents location.

Deleted the directX shadercache aswell as the nvidia shadercache and from the game itself. Updated the driver and de-installed it with DDU, reinstalled it with NVcleaninstall (only the driver itself).

Still same.

I got no issue with any other game even with more GPU load and VRAM usage than victoria 3.

AMD Ryzen 9800x3D
64 GB RAM PC-6200
RTX 3080 10 GB
M.2 SSD Crucial T700
Virtual Memory 32 GB on another M.2 SSD

Pretty disappointing beside the small changes, especially War in general and foreign politics, but now the game is unplayable because of crashes.

I don't wanna sound rude, but to behonest paradox dev studio for victoria 3: You f... up pretty hard this time.

I hope they fix it soon.

---- Update: ---- Edit:

I deinstalled nvidia driver again with DDU, reinstalled latest driver, cleared shader cache of nvida, directx AND from the game again with pre-caching disabled in steam, limited the fps to 60 in nvidia driver.

Now it seems to works, but testing. 2 Hours without crash.
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Showing 1-7 of 7 comments
1. Disable steam's pre-caching (steam settings, download, shader pre-caching).
2. Purge the game's shader cache completely (Steam/steamapps/shadercache/529340).
3. Start the game and let it compile its own shaders. Do not re-enable the pre-caching!
Originally posted by Alex:
1. Disable steam's pre-caching (steam settings, download, shader pre-caching).
2. Purge the game's shader cache completely (Steam/steamapps/shadercache/529340).
3. Start the game and let it compile its own shaders. Do not re-enable the pre-caching!
Thanks, but i did that already, same issue.

I tested it also on my nephews laptop, fresh steam install pre caching disabled, installed victoria 3 fresh, it was never installed on this laptop. Same issue 30 - 60 minutes, blackscreen, only reboot can solve it.
Originally posted by mumufti:
Thanks, but i did that already, same issue.

I tested it also on my nephews laptop, fresh steam install pre caching disabled, installed victoria 3 fresh, it was never installed on this laptop. Same issue 30 - 60 minutes, blackscreen, only reboot can solve it.
Which GPU did that laptop have?

It seems to be a general issue either with this patch, or with the newer drivers, or a mutual incompatibility of both. You could also try the "studio" driver, or perhaps an older version.

It's really strange that the game doesn't work. Normally, even the video card alone should be powerful enough to run it.
Originally posted by Alex:
Originally posted by mumufti:
Thanks, but i did that already, same issue.

I tested it also on my nephews laptop, fresh steam install pre caching disabled, installed victoria 3 fresh, it was never installed on this laptop. Same issue 30 - 60 minutes, blackscreen, only reboot can solve it.
Which GPU did that laptop have?

It seems to be a general issue either with this patch, or with the newer drivers, or a mutual incompatibility of both. You could also try the "studio" driver, or perhaps an older version.

It's really strange that the game doesn't work. Normally, even the video card alone should be powerful enough to run it.

I don't know exactly, but the latest nvidia driver were installed, i guess the mobile version of the rtx 30xx, but cannot say which exactly for now.
Originally posted by mumufti:
I don't know exactly, but the latest nvidia driver were installed, i guess the mobile version of the rtx 30xx, but cannot say which exactly for now.
Some people say that they installed the newest drivers, which seemed to resolve the issue. Of course, I have no idea if its really the same issue.
Others solved the problem by purging the shaders, or by lowering the details (shadows and distant terrain).

So, I guess that you need to check whether your drivers are really the latest ones. Alternatively, try going back a version or two.
Originally posted by Alex:
Originally posted by mumufti:
I don't know exactly, but the latest nvidia driver were installed, i guess the mobile version of the rtx 30xx, but cannot say which exactly for now.
Some people say that they installed the newest drivers, which seemed to resolve the issue. Of course, I have no idea if its really the same issue.
Others solved the problem by purging the shaders, or by lowering the details (shadows and distant terrain).

So, I guess that you need to check whether your drivers are really the latest ones. Alternatively, try going back a version or two.


I tried newest from a week ago, crashed, same issue, but with 2 versions before this is working even with pre-caching enabled. First i thought it was a temp issue, because the 9800x3D is mostly always on 100 % load and gpu got also high load, turned then some settings down, limited the fps as i wrote and it worked longer, but was still crashing.

Only real fix is currently, older driver, the newest, latest driver i haven't tried yet.

But it is a shader issue, driver / game / steam pre-caching caused. Not a hardware or gimp infront of the PC problem.
This is simply the issue of paradox not even testing their slop before they churn it out.
Originally posted by mumufti:
I tried newest from a week ago, crashed, same issue, but with 2 versions before this is working even with pre-caching enabled. First i thought it was a temp issue, because the 9800x3D is mostly always on 100 % load and gpu got also high load, turned then some settings down, limited the fps as i wrote and it worked longer, but was still crashing.

Only real fix is currently, older driver, the newest, latest driver i haven't tried yet.

But it is a shader issue, driver / game / steam pre-caching caused. Not a hardware or gimp infront of the PC problem.
Yeah, this was my assumption as well, there's something fundamentally broken in the driver/shader/latest patch combo.
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Showing 1-7 of 7 comments
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Date Posted: Dec 2, 2024 @ 5:33am
Posts: 7