Victoria 3

Victoria 3

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Das_Daw Jul 17, 2024 @ 2:25pm
How to Suez canal company in 1.7?
I am quite puzzled, because I cannot get the Suez canal company profitable in 1.7. The private investment fund is dishing out shipyards like cray, resulting in them not being profitable and the Suez company not acquiring wealth. I tried to raise profits by increasing the demands for ships via fishing and export, but that just incentivized the AI to build more shipyards. Apart from nationalizing all shipyards (and deleting them), is there any sollution to this?
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Showing 1-8 of 8 comments
Das_Daw Jul 17, 2024 @ 4:14pm 
Ok nationalizing and destroying two dozen shipyards did the trick, but felt like a very weird sollution
Jon Jul 17, 2024 @ 5:58pm 
It's all about trade, make sure your exports/imports are above 10 in productivity and it will increase prosperity for the suez canal. I had the same issue til I saw a post about that.
Das_Daw Jul 18, 2024 @ 12:23am 
I know that the trade centers also contribute to the wealth of the canal, but I only really had 2 of them and they were wealthy enough.
The issue really was that I couldn't use the improved ship building PM (which is more profitable),because the AI had wrecked the prices by spitting ship yards. I now still have to nationalize the occasional ship yard to keep prices stable. (And watch the trade routes of course)
Das_Daw Jul 18, 2024 @ 3:07am 
Ok, now the one nation I made a foreign investment treaty with is just spitting warshipyards for no reason. There is no market, they are not profitable and I cannot nationalize them. This cannot be working as intended.
endymionologist Jul 18, 2024 @ 5:43am 
The Canal Companies are balanced differently, since you get a strategic benefit from the canal itself. It sounds like you have a Company designed to work in a global trade-based empire but don't have a world-spanning trade-based country (yet?). If you aren't big enough to export ships at a price that undercuts at least some of the Great Powers, you most likely can't get it to be prosperous without cheesing the mechanics like you're doing.

This is an extra fix for low warship demand, though: attack someone (and bring in the biggest naval power as an ally (for a war goal)).
Das_Daw Jul 18, 2024 @ 7:45am 
Originally posted by endymionologist:
The Canal Companies are balanced differently, since you get a strategic benefit from the canal itself. It sounds like you have a Company designed to work in a global trade-based empire but don't have a world-spanning trade-based country (yet?). If you aren't big enough to export ships at a price that undercuts at least some of the Great Powers, you most likely can't get it to be prosperous without cheesing the mechanics like you're doing.

This is an extra fix for low warship demand, though: attack someone (and bring in the biggest naval power as an ally (for a war goal)).

The problem isn't with the export. Trying to up the demand for ships via exporting only made the AI build more shipyards. (Also exporting them made for only slightly profitable trade routes that also drained the Suez canals wealth rating). The only sollution so far is to not allow foreign investment and nationalize shipyards to tear them down.
At one point I had -45% price demand on ships within my country and the investmentfund just kept building shipyards.
endymionologist Jul 18, 2024 @ 11:03am 
How many regions did you have Interests established in at that point? The investment fund may be seeing markets that you need to change your Interests to access, that are starved for ships.
Das_Daw Jul 18, 2024 @ 12:17pm 
Originally posted by endymionologist:
How many regions did you have Interests established in at that point? The investment fund may be seeing markets that you need to change your Interests to access, that are starved for ships.
17, including all major powers
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Date Posted: Jul 17, 2024 @ 2:25pm
Posts: 8