Victoria 3

Victoria 3

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Stimulating Railway Growth?
Playing as the US, I would think that switching all your farms and mines to use railways even if they aren't built yet would be a good way to incentivice private investors to build railways there due to the massive shortage in supply.
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Showing 1-9 of 9 comments
DinoMight Aug 1, 2024 @ 10:45pm 
but that in turn cripples your economy before they start doing that
Pr0wn Aug 2, 2024 @ 1:01am 
That is the way i usually do when introducing electricity, starting to turn small industries into electricity production methods to kickstart generation and once established the bigger ones can switch over.

As Dino said if you do it a too big a scale you can hurt your economy quite a lot.
Azunai Aug 2, 2024 @ 1:28am 
I simply build rails and powerplants with state funds. Private investors can then buy them when they're finished or use their money on consumer goods industry etc.
chris Aug 2, 2024 @ 2:12am 
Originally posted by Azunai:
I simply build rails and powerplants with state funds. Private investors can then buy them when they're finished or use their money on consumer goods industry etc.
This is generally my play.
Playing Persia and Japan I've had to seed the economy by building infrastructure and then kick start the resources.
I allow foreign investment where I can, so they are also building. Generating jobs and resources.
While I do get grumpy when the private or foreign investors build things that I don't really want to start off with, by the 1880's I' mostly building infrastructure and Admin to support it.
And occasionally have to build a couple of mines if the price is getting out of whack, or build 3 or 4 Motor Industries to stimulate demand.

Having said that, if I'm doing a switch of production methods, at the start I'll only pick a state with a couple of mines/factories to begin with to get it all moving.

The AI isn't perfect and there are some things that feel wrong or incomplete in the game, but generally I think the economy works fairly well apart from there not being enough global demand near the end because most countries/blocs are self-sustaining.
I think power-plants at least should effect all adjacent states as well.

I haven't gotten to that phase of the game in patch where electricity is local, but I can just tell from how much of a pain-in-the-ass managing transportation is that electricity is going to be even more so.
Cabbage Aug 2, 2024 @ 8:49am 
A realistic economy in my number-go-up map painter? I shudder at the thought.
Azunai Aug 2, 2024 @ 9:22am 
Manually building rails and powerplants isn't so bad. Once you've activated the PMs that require transportation resp. electricity, you can order the list by profitability and just queue them up until you're down to the ones that have less than 1.0 or so.
Originally posted by Azunai:
Manually building rails and powerplants isn't so bad. Once you've activated the PMs that require transportation resp. electricity, you can order the list by profitability and just queue them up until you're down to the ones that have less than 1.0 or so.
click auto expand on localized industries such as railways, powerplants, and gov administrations and they will meet demand for you.
Originally posted by The Cheese Man:
Originally posted by Azunai:
Manually building rails and powerplants isn't so bad. Once you've activated the PMs that require transportation resp. electricity, you can order the list by profitability and just queue them up until you're down to the ones that have less than 1.0 or so.
click auto expand on localized industries such as railways, powerplants, and gov administrations and they will meet demand for you.
If you activate auto expand for all, will it also build industries in places where nothing is built yet?
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Showing 1-9 of 9 comments
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Date Posted: Aug 1, 2024 @ 9:01pm
Posts: 9