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As stated above, your EVENTUALLY want to either own those buildings yourself or at least have your pops own them. So, choose a country to allow to build that you think you will eventually be able to win a war against to nationalize their buildings forcefully OR you can buy those buildings once you have enough excess treasury saved up.
But, you need to do that BEFORE getting L-F or another law that prevents nationalization (whether with compensation or without it). You don't want to get into the mid to late game having another SINGLE country owning a significant portion of your economy.
Also, you can't control WHAT they build but you can influence it by trying to keep prices of goods low for the buildings you DON"T want them to build by Protecting Domestic Supply or importing some of those goods.
This is, of course, just my opinion on the subject and I am open to arguments otherwise...
If you only have a small Peasant population, and no means to regularly expand it, however, it can wreck your economy. Private investors tends to chase their somewhat braindead idea of profit at the expense of all else. If you have free infrastructure, they'll keep building buildings, siphoning your Pops from more important jobs, which can potentially collapse your economy.
This applies to both your own and foreign investors; the difference being that you'll fill up on buildings potentially faster with additional foreign investors. Moreover, if they know how to build Railroads, they may just keep building them every time Infrastrucute runs out, until you're broke from Subsidies.
In my experience, you always want investors to have an outlet for their investments, lest they wreak havoc on your economy. While you have a supply of Peasants, your own country is the ideal target for that investment; your own investors are (eventually) taxable, after all.
However, if the Peasant supply runs dry, you had better have some Investment Rights or vassals with free Peasants to dump that excess capital into. Or, better yet, just have a sustainable way to expand your domestic population.
So.. It's mostly recommended on Nations like Qing and Japan then?
Two Sicilies, for example, is only a handful of provinces, but has a large enough starting population and population growth that they seem to always have free Peasants to invest in.
Similarly, all of the German minors have effectively infinite Pops, as they can siphon Pops from other German states through Migration by having a higher standard of living, since they're all part of the same market.
Back to the Italian peninsula, Modena and Parma, being only 1 state large and having pretty conservative laws, make for poor investment targets. They will run out of Peasants quickly, and not be able to refresh their supply through natural growth or Mass Migration. Only by joining another Market do they really have any chance to gain a significant number of new Pops, and that's not really a realistic option for them.
Tuscany, meanwhile, is only 1 state large as well, and in its own market, but has a powerful Intelligensia in government. Played correctly, they can build up their SoL, easily pass the Cultural Exclusion and Separation of Church and State laws, and start attracting Mass Migrations, making their supply of Peasants fairly sustainable.
It's solely a question of if you can generate enough Peasants to meet the demand for employment.
As a side note, homesteading law has the potential to be extremely bad. It basically halves the amount of aristocrats in your country. Half of all subsistence farms go to farmers/peasants which also nearly halves all manor houses and thus amount of aristocrats. A good way to reduce the power of landowners and increase standard of living, but farmers don't reinvest as much.
But, of course, I have seen the AI do some dumb things. France built an Explosives factory in my country (with my own market) and no Fertilizer plant. I didn't have the technology to build my own fertilizer plant or use fertilizer or explosives for that matter... I guess they were hoping I would produce some explosives that they could import?
So, of course the building sat there empty, using infrastructure, and generating an annoying fertilizer shortage alert.
Galaxy brained AI move honestly
At least I'd already built a Fertiliser Plant
For the US though the only one I can immediately think of is Opium.
But I've learned the hard way thats probably not a good idea, unless you're able to nationalize everything before moving to LF (which can be VERY expensive and will piss off what could be your greatest ally). I had mutual investment rights with Britian since the very start of the game and didn't revoke them until the 80s, and now a good portion of my most profitable industries are producing capitalists jobs in Britain and not America, stunting my investment pool.
Basically if you play a major, NEVER let anyone else invest into your country, ONLY request investment rights IN OTHER COUNTRIES.
Only let countries you intend to pull into your bloc invest in you in this case (eg: I do this as Scandinavia with Japan of all countries, because as it turns out the Viking-Samurai alliance is a surprisingly good one for dealing with Russia).