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Another thing is building convoys for trade is also very questionable because you will pay a lot for a big route.
And get ready to discover real govadmin efficiency :)
Well, that's my point: even if ports are your only option, they are NOT worth it. You're better off stopping development and waiting for rails than building ports.
Using your initial example even if you don't make the money back in taxes those buildings will create jobs with better wages than being a peasant and/or reduce the cost of the good they produce(swap out the arbitrarily picked tobacco plants with something useful like a logging camp or cotton plant to reduce construction costs) both of those things also theoretically increasing SoL and GDP, things you very much want to be doing at all times.
Are ports ideal? No. Are there situations where it's ideal to build them? Yes.
If you're 3 years away from railroads then build ports, if you're 3 months away just overbuild a little
So if you're about to go bankrupt you'll just keep building instead of pausing construction?
If you're about to go bankrupt you ♥♥♥♥♥♥ up somewhere else and have other problems, you should never be at that point if you know what you're doing.
Well some things you don't have complete control over like war, or if you have to build up quick you might have to get a lot of debt.
Do you not understand what context is? And that when I said "You're never better off stopping development, if that's the argument you're trying to make then you are just wrong." it was to be taken within the context of the post and not universally.
Regardless, what I said still stands, if you build up to quickly and go bankrupt that is 100% a "you ♥♥♥♥♥♥ up somewhere" issue, war should also never drive you to bankrupt unless you end up at war with Britain or something, don't over build/over mobilise your soldiers.
Interesting take. I haven't considered it because I'm a Subject, so I'd be increasing the availability of lumber or tobacco on the Spanish market, and so only get a fraction of the effects.
Suppose for the sake of the discussion, you had your own market, though. What happens when railroads come? Do you then delete the ports or keep them? Obviously, you don't want to keep losing money forever. I know they can be turned into anchorage mode and become cheaper, but that would take out a lot of infrastructure out of your state suddenly and cause problems. You'd have to build state railroads, probably, no?
I mean, I get the point that there are side benefits to more development earlier, but building ports for years and eating a nearly 1K loss on each of them is going to bankrupt me really quickly. I haven't run the numbers for this, but it sounds like a way to kill the nation's finances.
Hmm, now you're arguing against your own point, which was that you should always keep building and stopping is never the right move. Turns out, you shouldn't be building too fast or that's a screwup (which I agree with, in future games I may hold off on some development capacity even if I could afford it earlier and try to hit full infra usage right when RRs unlock).
But seeing how that hasn't happened in this game, I think it's right to stop. The only caveat I have is that ports may be necessary later for convoys, so it wouldn't be a total waste to build some if I can mothball them when RRs replace them. So long as it's few enough that my budget can stay healthy.
Why do you people like taking things out of context so much, is this some weird trolling? I'm not arguing against my own point, I was just a little vague because I assumed people would know what I mean, my bad, if you build up(construction capacity) to quickly and go bankrupt that is 100% a "you ♥♥♥♥♥♥ up somewhere" issue.
Nicely summarized. And thank you for the streetlights tip. Pretty easy to overlook that one.
Generally, this problem roots in one of the stupidest mechanic in the game - urbaznization with ucenters auto leveling up, forcing you to check them constantly and still failing, because your control is very granulated (4 pm choices for services basicly).