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Things I have enjoyed:
1) The game runs faster
Things I don't enjoy:
1) The AI is extremely much more aggressive in interfering in civil wars due to "ideological differences" which can have a magnitude much greater than all pacts and opinion modifiers combined. For instance, if you end up with a rebellion that includes both landowners and devout in it Austria will probably side with the rebellion against you, no matter what your reputation with them is.
2) The AI makes poor decisions about what to build sometimes in private construction, but you can't just remove the private buildings you don't want, you have to buy the buildings before you can destroy them. Its was a waste to even have to destroy them in the previous version but a double waste now if you have to pay for them just to destroy them.
3) The new trade union is much more difficult to use than previous custom unions as it costs a lot more influence and causes a lot more rebellions.
4) The new system for decreasing the autonomy of subjects is much more difficult to actually get to a position that you can annex anyone.
Overall a lot more hassles and a lot less enjoyment playing as a medium sized country such as Sweden or Spain than before for me.
I feel like the meta gamers and forum dwellers on the officials forums are going to steer the game towards being more tedious as the game continues to develop. These are the people who know all the meta's and mi/max everything. So instead of min/maxxing to dominate, you will have to min/max just to be competitive.
I'm in no hurry right now (I have an infinite backlog after all 😅) so I can wait before putting another 50 hrs in the game.
I'll probably wait next sale, maybe by then most critical bugs will be fixed
Yea I noticed in my current game it's past 1890 and Shogunate is still kicking along just fine (they do have an open/free trade market though)
My annoyances are mostly still with random and inconsistent AI, I wish there were kinda more barriers to the types of plays powers can get involved with to cut down on how often what should just be a regional civil war or something over a random puppet succeeding turning into WW1 over and over lol
I don't actually mind private construction / investment and it shoulda been there from 1.0 and proof game was simply not ready at release and is now being balanced with expensive dlc's in a way I feel like that is more brazen than other paradox releases, lol
Game still needs much more expanded diplo, market, and mil options. Mil system itself is still just overall disappointing to me.
Game def runs better but I also built a newer pc recently so I don't actually know how it'd have improved on my old processor lol
Wish games character options weren't so shallow. A character either 'exists' doing a thing like agitating, leading army, etc, or they 'die.' Obviously I don't want a crusader kings level of interaction, but given how populations and individuals were such pivotal players in victorian stuff, it's funny that the only interactions you have with 'historical figures' is exiling or bolstering and they don't really otherwise exist besides that. Though in terms of concept creep maybe that's also asking for way more than is really trackable for the average player
I have no idea if thats a bug, or becasue i dont own these DLC
Overall as a vanilla player I like the 1.7 gameplay but it package itself as an advertisement, which I personally don't like.