Victoria 3

Victoria 3

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Pico Apr 11, 2024 @ 7:11am
Conquered state in africa - useless?
Hi,
Beginner here.
I recently conquered 2 states as sweden in south africa, transvaal and one next to it, at the coast. Thought might be a good idea because of the fact that i dont have any coal in my homeland.

However.. now i have 1.5mio discriminated pops and unrest ratings of 50-60% in the newly conquered states. They arent inkorporated as well, which would last 20years..

My problem isnt the unrest or discrimination itself but (maybe) a consequence of that - no building is able to hire. I‘m speaking of the existing ones but of course i want to build coal mines there and use the workforce. But nobody gets hired.

Maybe a Problem of qualification? Or is it because of all the negative multipliers, although i cant see the direct connection between no workforce for hiring and unrest/discrimination. Cant get them out of the subsistency-farms it seems.

What can i do to get the economy running in those states?

Thx.
Originally posted by Alex:
Build all the mines/plantations you'd want, then create a colonial administration. This will instantly incorporate the states, and you don't have to deal with those issues anymore.
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Alex Apr 11, 2024 @ 7:52am 
Build all the mines/plantations you'd want, then create a colonial administration. This will instantly incorporate the states, and you don't have to deal with those issues anymore.
Pico Apr 11, 2024 @ 8:12am 
Will do.
Thank you!
Alex Apr 11, 2024 @ 3:00pm 
On the down side, the AI is extremely stupid, so you are forced to build all the industries by yourself. Don't bother building universities, they will most likely be deleted.

But on the flip side, the AI will get some bonuses, and it can found its own corporations, further boosting output. Just test the system out, and see if it works for you.

Also, with the upcoming patch and DLC, the whole system is sheduled to receive major changes.
TasteDasRainbow Apr 11, 2024 @ 5:45pm 
You should build a university (and a railroad) in all your major african colonies to prevent qualification issues as well as provide you innovation. It's either that or your input goods are too expensive to profit on output of goods, as I assume you'd see if infrastructure is low.

The current benefit of colonies largely rests on getting resources you can't get in your homeland, and selling your goods to their market. Incorporating will bring you tax income but cost bureaucracy.

The update coming next month will bring 'foreign owners' that exist outside of buildings, meaning anything you build in a colony will send it's dividends and the kickbacks they bring, so that will be somewhat significant.

As mentioned creating a subject using the journal entry is an effective way to collect those taxes through a puppet kickback, however I wouldn't recommend that until next months update unless you're sure you've developed all of it's rubber/oil available, as you cannot build for your puppets currently.
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Date Posted: Apr 11, 2024 @ 7:11am
Posts: 4