Victoria 3

Victoria 3

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RebelsJ21 Apr 3, 2024 @ 6:01pm
Performance and Game Speed?
is it just me or does the game run slower than ever? i really love the game and want to play but i physcially age by the time my game hits 1880 and beyond. late game is so barely playable, is this just my specs or is there settings im missing? Should i reinstall on SSD? ive tried limited frame rates 30 and 60 but felt no differences. i read mixed things on whether to use high or low graphics.

my specs:
4070 nvidia
i9-9900k
32gb ram
asus motherboard idek exact
plenty of storage/space
anything else?
Last edited by RebelsJ21; Apr 3, 2024 @ 6:03pm
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Showing 1-14 of 14 comments
I have the same concern. Every other month or so lately, I contemplate renstalling to give it another shot again, only to remember how awful the performance was after 1880 or 1890.

If performance is improved, I'm open to giving it a chance again, but I really want to know if it is any better optimized yet to avoid wasting my time if it isn't.
RebelsJ21 Apr 3, 2024 @ 6:57pm 
Originally posted by Aluminum Elite Master:
I have the same concern. Every other month or so lately, I contemplate renstalling to give it another shot again, only to remember how awful the performance was after 1880 or 1890.

If performance is improved, I'm open to giving it a chance again, but I really want to know if it is any better optimized yet to avoid wasting my time if it isn't.
supposedly in 1.6+ with the migration changes it was gonna improve performance but it doesnt really feel like it, ive seen one other post with a few agreeing comments aswell. i really just cant sit around for 8-10 hours and not even get thru the mid game of my campaigns, but i do want to play.
Originally posted by RebelsJ21:
Originally posted by Aluminum Elite Master:
I have the same concern. Every other month or so lately, I contemplate renstalling to give it another shot again, only to remember how awful the performance was after 1880 or 1890.

If performance is improved, I'm open to giving it a chance again, but I really want to know if it is any better optimized yet to avoid wasting my time if it isn't.
supposedly in 1.6+ with the migration changes it was gonna improve performance but it doesnt really feel like it, ive seen one other post with a few agreeing comments aswell. i really just cant sit around for 8-10 hours and not even get thru the mid game of my campaigns, but i do want to play.

I read that as well, yeah. They re-tooled how pops work to try and improve performance, according to their own patch notes. That's partly what got me wondering if it was any better yet, but sounds like it's not.

I feel like it's a processing issue, not a graphics issue. Whatever it is, I think it's poor coding or too much background processing that is slowing it up. So I'm not sure a GPU change would help, but SSD and more RAM is possibly helpful. For me at least, graphics did not seem to be the issue from benchmarking/stress tests.

So, I really think it's the game itself being terribly optimized.
teron Apr 4, 2024 @ 5:11am 
Its likely pop fragmentation, which results in a ton of pop groups being formed.

Since pop groups form along the following lines:
State - Employer - Profession - Culture – Religion
Which means that as time goes on the number of pops being simulated keeps increasing as buildings are built, new PMs which add new professions to buildings and cultures/ religion pops mix and move around.

Changes like MAPI and transportation/power becoming local goods likely did not help due to it encouraging spreading out buildings.
It also means that doing things like banning slavery and going communist (eliminates capitalists/aristocrats) has a positive performance impact due to eliminating professions.

There is a consol command that you can use, "popstat" , which will tell you the number of active pops in the game world. I had a game early last year where I could see that the number of active pops had go up by more then 20x since the start of the game. Which has an impact due to migration ticks and other calcs that involve pops.

One way that paradox could optimize this is to get rid of product obsession/taboo. Since then you could treat pops like a mass group easier and do something like the pops degree of assimilation into the state and reduce the number of pop permutations.

Then make the SOL table more dynamic where nations have events that modify what pops/professions demand.
Yea I have much weaker PC and was hoping 1.6 would see improvement but not really, kinda same issue that once I'm past 1880 and especially 1900, time compression just gets too slow that even 4 / 5 speed still take a while to tick. Leads to very boring game because you're just waiting so much. Kinda giving up on Vic 3 again til I upgrade PC in general some time in the next yr or 2 lol
BataviusRex Apr 4, 2024 @ 4:28pm 
I really want to play as well but it's just such a janky unbalanced mess i can't bring myself to endure it
Originally posted by Aluminum Elite Master:
Originally posted by RebelsJ21:
supposedly in 1.6+ with the migration changes it was gonna improve performance but it doesnt really feel like it, ive seen one other post with a few agreeing comments aswell. i really just cant sit around for 8-10 hours and not even get thru the mid game of my campaigns, but i do want to play.

I read that as well, yeah. They re-tooled how pops work to try and improve performance, according to their own patch notes. That's partly what got me wondering if it was any better yet, but sounds like it's not.

I feel like it's a processing issue, not a graphics issue. Whatever it is, I think it's poor coding or too much background processing that is slowing it up. So I'm not sure a GPU change would help, but SSD and more RAM is possibly helpful. For me at least, graphics did not seem to be the issue from benchmarking/stress tests.

So, I really think it's the game itself being terribly optimized.

Same - Graphically my 1060 6gb keeps with the game fine - tho at 1.0 performance was so even trying to rotate the screen basically crashed fps, but that itself was clearly an optimization issue on games end as it ran fine if you just didn't rotate camera view - lol something about rotating it really didn't wanna render all that! I think 1.1 or 1.2 solved that issue entirely.

But at only 8gb ram on an older i5 lol, I know my tower IS at fault for why I can't enjoy the title tho i'd hoped 1.6 improved it. I just can't spend hours trying to finish a game, you know.

worries me when ya'll with i9's at 32gb etc can't finish games, but even that is clearly still just optimization issue on Paradox's end, there's clearly some issue in how game is choosing to handle threading / load on CPU end of system with how it calculates things that take a lot of juice. Weird that 32gb's would be having any kind of issue I'd think which is why i bet it's still Paradox's fault lol. When you can play other modern games fine but can't play a map-clicker, it's absolutely something CPU end I'd think
Last edited by Ole "Slim Jolo" the Hobo Hero; Apr 4, 2024 @ 4:39pm
teron Apr 4, 2024 @ 4:54pm 
You could also grab one of the performance mods off the steam workshop. For example, ones that reduces the number of cultures in the game via amalgamation them into a larger group.
Originally posted by Ole "Slim Jolo" the Hobo Hero:
worries me when ya'll with i9's at 32gb etc can't finish games, but even that is clearly still just optimization issue on Paradox's end

Indeed, my assumption is that it's RAM intensive, and even beyond that is just poorly optimized.

32GB should keep up... that's a good amount of RAM. For me, I think I have 16GB RAM, or at least I did at launch. I forget that I think I put another stick of RAM in there... not that it sounds like it does a lot of good, even having 32GB, lol.
Mikser Apr 6, 2024 @ 5:17am 
Performance of the game in general is bad. However performance in 1.6 is worse than ever.

In my 1.5.13 campaign I played all the way until 1936. In the end I had 120 FPS on the map, it took around 15 seconds to pass a month on max speed and there are about 160k pops in the world.
In my 1.6.2 campaign I am currently only in 1900. I have abysmal 20 FPS on map, it takes 40 seconds to pass a month at max speed and there are only 140k pops in the world.

I suggest downgrading to 1.5.13, but this will probably require to start a new game.
toby_5 Apr 6, 2024 @ 12:01pm 
This has been my favourite game over the past year, but I'm going to have to stop playing it now. Whatever has been done in recent releases has really hit performance speed as the game progresses. It always got a bit slow towards the end, but it now is painful at the 1900 mark.

Unless they resolve this issue, I won't be buying any more of the extension packs either. Very frustrating.
DinoMight Apr 7, 2024 @ 12:19am 
for me personally i also noticed early game became slower as well, game does continue at the same speed way into the late game, but overall the game feels slower

i thought it was due to buggs, and hotfixes would fix it, i havent seen many patches after 1.6, but the game doesnt feel any faster at all even now

i dunno, i guess i have to go up to 32gb ram, cpu could also use an upgrade, but its not that old yet, and i need to save for it

but my worry is like many others, that have new i9s and 32gb+ ram and still have issues
mondy Apr 7, 2024 @ 10:30am 
I had the same Problem. Someone told me that i just need to cap the FPS to 30 and everything worked now.
Dr.Weird Apr 8, 2024 @ 10:25am 
I've noticed this also my entire game from start to finish is significantly slower than before. I even tried the more aggressive pop settings with no noticeable change. I used to get late game slowdown but nothing like this now.
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Date Posted: Apr 3, 2024 @ 6:01pm
Posts: 14