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If performance is improved, I'm open to giving it a chance again, but I really want to know if it is any better optimized yet to avoid wasting my time if it isn't.
I read that as well, yeah. They re-tooled how pops work to try and improve performance, according to their own patch notes. That's partly what got me wondering if it was any better yet, but sounds like it's not.
I feel like it's a processing issue, not a graphics issue. Whatever it is, I think it's poor coding or too much background processing that is slowing it up. So I'm not sure a GPU change would help, but SSD and more RAM is possibly helpful. For me at least, graphics did not seem to be the issue from benchmarking/stress tests.
So, I really think it's the game itself being terribly optimized.
Since pop groups form along the following lines:
State - Employer - Profession - Culture – Religion
Which means that as time goes on the number of pops being simulated keeps increasing as buildings are built, new PMs which add new professions to buildings and cultures/ religion pops mix and move around.
Changes like MAPI and transportation/power becoming local goods likely did not help due to it encouraging spreading out buildings.
It also means that doing things like banning slavery and going communist (eliminates capitalists/aristocrats) has a positive performance impact due to eliminating professions.
There is a consol command that you can use, "popstat" , which will tell you the number of active pops in the game world. I had a game early last year where I could see that the number of active pops had go up by more then 20x since the start of the game. Which has an impact due to migration ticks and other calcs that involve pops.
One way that paradox could optimize this is to get rid of product obsession/taboo. Since then you could treat pops like a mass group easier and do something like the pops degree of assimilation into the state and reduce the number of pop permutations.
Then make the SOL table more dynamic where nations have events that modify what pops/professions demand.
Same - Graphically my 1060 6gb keeps with the game fine - tho at 1.0 performance was so even trying to rotate the screen basically crashed fps, but that itself was clearly an optimization issue on games end as it ran fine if you just didn't rotate camera view - lol something about rotating it really didn't wanna render all that! I think 1.1 or 1.2 solved that issue entirely.
But at only 8gb ram on an older i5 lol, I know my tower IS at fault for why I can't enjoy the title tho i'd hoped 1.6 improved it. I just can't spend hours trying to finish a game, you know.
worries me when ya'll with i9's at 32gb etc can't finish games, but even that is clearly still just optimization issue on Paradox's end, there's clearly some issue in how game is choosing to handle threading / load on CPU end of system with how it calculates things that take a lot of juice. Weird that 32gb's would be having any kind of issue I'd think which is why i bet it's still Paradox's fault lol. When you can play other modern games fine but can't play a map-clicker, it's absolutely something CPU end I'd think
Indeed, my assumption is that it's RAM intensive, and even beyond that is just poorly optimized.
32GB should keep up... that's a good amount of RAM. For me, I think I have 16GB RAM, or at least I did at launch. I forget that I think I put another stick of RAM in there... not that it sounds like it does a lot of good, even having 32GB, lol.
In my 1.5.13 campaign I played all the way until 1936. In the end I had 120 FPS on the map, it took around 15 seconds to pass a month on max speed and there are about 160k pops in the world.
In my 1.6.2 campaign I am currently only in 1900. I have abysmal 20 FPS on map, it takes 40 seconds to pass a month at max speed and there are only 140k pops in the world.
I suggest downgrading to 1.5.13, but this will probably require to start a new game.
Unless they resolve this issue, I won't be buying any more of the extension packs either. Very frustrating.
i thought it was due to buggs, and hotfixes would fix it, i havent seen many patches after 1.6, but the game doesnt feel any faster at all even now
i dunno, i guess i have to go up to 32gb ram, cpu could also use an upgrade, but its not that old yet, and i need to save for it
but my worry is like many others, that have new i9s and 32gb+ ram and still have issues