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https://steamcommunity.com/sharedfiles/filedetails/?id=3278371002
It does not fully disable private construction but it limits the stupid things private investors can do. It seems to make the game more playable.
Actual terrible update.
The AI will build more buildings but there are no worker to hire so it will build more in another states also without anyone to hire. But the items I need aren't created because no one can be hired anymore because of too many private buildings. OMG!
Now I am out and have to find another game.
Then at 1.7 players that still play vic complain that AI with capital actually do private constructions and investments because of how it uses construction pool points and inflates price of construction goods
Game is incredibly awkward without some degree of private investment and construction imo, like it was at 1.0. Just feels lacking that you control literally everything and it becomes a construction queue simulator. Though AI does also build stuff in legit bad places
If you're playing nations with access too it, consider that you might need to expand whats being bought by construction to bring cost down. Obviously easier in a big country with land for it like USA though where you can have iron / lumber across every state basically then centralize steel and tools across as many places as you can, and pretty soon the cost of iron frame and steel frame buildings drop dramatically. I'm not really good at the game and simply creating a surplus of iron/wood/tools and good decent supply of steel / glass / fabric etc i was earning income even at construction pool use of 400+ (but this is when I had CO's half split between iron frame and steel frame building cuz going full tilt into steel would crash steel / glass markets severely)
I think the other thing is that you do need to specifically build in local markets - you can click buildings in states and see whats being bought from where, which is why I think bringing as many construction good resources like iron/steel/tools/wood the closer you can get brings cost down too on top of surplus (and also making sure the infrastructure / transportation capacity isn't at 0 / in negatives). But by steel frame building you also build so fast that the private construction is less noticeable in the first place
The amount of times I watch them build something that doesn't have a demand, needs a resource they don't have, and is built in a province with no one to hire...
What's the point of an economic game if it runs its self 'autonomously' to death?
and where is the problem? they get bankrupt and build at another place.
other pops from other countries build anywhere, too.
it balances itself... profitable industries get levels.
How about you take a chill pill.
Lets list the flaws to make this simple.
1. Investors will build anywhere. - Want to take advantage of a lead province and build glass factory there? well wrong. Investors will max out the infrastructure with random crap.
Lets not forget that provinces have bonuses assigned to them, but investors would rather spam art academies than build in a 20%+ Mine.
2. Anything you subsidies will be invested to the point of economic collapse. I like to subsidies my arms industry, it lets me conscript hundreds of divisions while keeping production lines steady. investors will take advantage of this and will build level 50 ammunition factories, bankrupting you for supporting it. you can stop subsidizing it but its annoying if they downgrade all the way back down to 5-10 when you want them at a certain level.
Railroads also have the same problem, I've seen 2-3 games already where small nations are being bankrupted because larger A.I nations have their investors build hundreds of railroads that has barely anyone working them.
3. Investors do not take unemployment into account.If you have important industries in the same province they will struggle to hire anybody because you have several other level 50 industries competing for the same hiring pool.
EDIT: In the beginning its fine but as your game goes on flaws in the system start to show. Overall I like SOL expansion, but Its not perfect. thankfully there are mods out now that build upon the DLC.
And when does the Command Economy law become available? And does it have a special system where it gets automatically enacted?
No you can't automatically enact it, its a economic law like Lazier Fare or interventionism. Trade Unions will usually help you push this law.
It just gets rid of private investment and lets you use all construction sectors for government construction projects.
All the previous buildings built are still owned by investors, so If you want to go total commie you will have to go state to state, building to building nationalizing every building.
Another gripe there, it should be 2-3 clicks to nationalize a sector, just like switching production methods.
Also if you let other countries invest in you, you can't nationalize their property unless you use the new CB to forcefully do so.
In Japan, there are many challenges - getting the right laws passed, evolving the population / IG profile correctly, breaking out of isolation and getting recognised, building up a balanced economy, especially when you can't trade for a long time, getting through the tech tree when you start so far behind etc. etc.
I suppose it's the case that different countries have different challenges and problems, and also that different ways of playing give rise to different problems to be solved, so maybe that's it.
But for me it's far better to have Private Construction, the run would have been so much harder without it, and with much more micro, particularly as I can't imagine having to identify and build for every Pop Need across the board all the time.
And overall, I find the game compulsively enjoyable and surprisingly bug-free.
I understand others have different experiences; just wanted to register that the game can work great for some people.