Victoria 3

Victoria 3

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markensky Jun 25, 2024 @ 5:57am
How to turn off private construction in version 1.7?
I like to manage the constructions myself. I do not like the private construction sector to build building that I do not need. it looks like Paradox takes away the option to turn it off. Any help?
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Showing 61-75 of 106 comments
[CI] TheWillyM4AK Jun 30, 2024 @ 2:55am 
I've found this mod:

https://steamcommunity.com/sharedfiles/filedetails/?id=3278371002

It does not fully disable private construction but it limits the stupid things private investors can do. It seems to make the game more playable.
Traslo Jun 30, 2024 @ 2:57am 
tried playing Japan, cannot get construction and shipbuilding to be affordable because the MANDATORY private investment is building ♥♥♥♥ I didn't ask for that demands goods I'm critically short of.

Actual terrible update.
muhmaff Jun 30, 2024 @ 8:16am 
V3 was a very good game up to this AI private buildings. I started 3 different games and everytime it will destroy my economy.
The AI will build more buildings but there are no worker to hire so it will build more in another states also without anyone to hire. But the items I need aren't created because no one can be hired anymore because of too many private buildings. OMG!
Now I am out and have to find another game.
Oracle Jun 30, 2024 @ 9:05am 
private build is ok with great powers, but who gonna play em?
samuel Jun 30, 2024 @ 9:25am 
It never should have been in the game. Glad PDX took it out. Dealing with the private sector and your pops acting in their own self interest is the whole point of the game and what all governments have to deal with. If you want your pops to have no automony in their decisions you need a communist dictatorship. This is not a game for those who want total control, there all hundreds of games like that. It is trying to simulate an actual nation which has private actors.
first vic 3 alienates players at release, not sharing functionality in vic 2 like private investment and how factories were built (unless they're socialist and wanna control all the construction themselves in a command economy like these comments suggest)

Then at 1.7 players that still play vic complain that AI with capital actually do private constructions and investments because of how it uses construction pool points and inflates price of construction goods

Game is incredibly awkward without some degree of private investment and construction imo, like it was at 1.0. Just feels lacking that you control literally everything and it becomes a construction queue simulator. Though AI does also build stuff in legit bad places

If you're playing nations with access too it, consider that you might need to expand whats being bought by construction to bring cost down. Obviously easier in a big country with land for it like USA though where you can have iron / lumber across every state basically then centralize steel and tools across as many places as you can, and pretty soon the cost of iron frame and steel frame buildings drop dramatically. I'm not really good at the game and simply creating a surplus of iron/wood/tools and good decent supply of steel / glass / fabric etc i was earning income even at construction pool use of 400+ (but this is when I had CO's half split between iron frame and steel frame building cuz going full tilt into steel would crash steel / glass markets severely)

I think the other thing is that you do need to specifically build in local markets - you can click buildings in states and see whats being bought from where, which is why I think bringing as many construction good resources like iron/steel/tools/wood the closer you can get brings cost down too on top of surplus (and also making sure the infrastructure / transportation capacity isn't at 0 / in negatives). But by steel frame building you also build so fast that the private construction is less noticeable in the first place
Last edited by Ole "Slim Jolo" the Hobo Hero; Jun 30, 2024 @ 10:10am
Lost Latios Jun 30, 2024 @ 11:00am 
Autonomous Construction shouldn't be Mindless Construction...

The amount of times I watch them build something that doesn't have a demand, needs a resource they don't have, and is built in a province with no one to hire...

What's the point of an economic game if it runs its self 'autonomously' to death?
Last edited by Lost Latios; Jun 30, 2024 @ 11:09am
Wilhelm Jun 30, 2024 @ 11:18am 
Originally posted by Lost Latios:
Autonomous Construction shouldn't be Mindless Construction...

The amount of times I watch them build something that doesn't have a demand, needs a resource they don't have, and is built in a province with no one to hire...

What's the point of an economic game if it runs its self 'autonomously' to death?

and where is the problem? they get bankrupt and build at another place.
other pops from other countries build anywhere, too.

it balances itself... profitable industries get levels.
Last edited by Wilhelm; Jun 30, 2024 @ 11:18am
FaeLad90 Jul 1, 2024 @ 10:52am 
how about you mate stop saying what my goals and my job in my games are and stop pissing people off intetntionally in discussions?


How about you take a chill pill.
You turn off Private construction with the Command Economy law. This allows your state to control the means and modes of production.
Dcethe Jul 1, 2024 @ 7:11pm 
Originally posted by Wilhelm:
Originally posted by Lost Latios:
Autonomous Construction shouldn't be Mindless Construction...

The amount of times I watch them build something that doesn't have a demand, needs a resource they don't have, and is built in a province with no one to hire...

What's the point of an economic game if it runs its self 'autonomously' to death?

and where is the problem? they get bankrupt and build at another place.
other pops from other countries build anywhere, too.

it balances itself... profitable industries get levels.
Its a noob trap.

Lets list the flaws to make this simple.

1. Investors will build anywhere. - Want to take advantage of a lead province and build glass factory there? well wrong. Investors will max out the infrastructure with random crap.

Lets not forget that provinces have bonuses assigned to them, but investors would rather spam art academies than build in a 20%+ Mine.

2. Anything you subsidies will be invested to the point of economic collapse. I like to subsidies my arms industry, it lets me conscript hundreds of divisions while keeping production lines steady. investors will take advantage of this and will build level 50 ammunition factories, bankrupting you for supporting it. you can stop subsidizing it but its annoying if they downgrade all the way back down to 5-10 when you want them at a certain level.

Railroads also have the same problem, I've seen 2-3 games already where small nations are being bankrupted because larger A.I nations have their investors build hundreds of railroads that has barely anyone working them.

3. Investors do not take unemployment into account.If you have important industries in the same province they will struggle to hire anybody because you have several other level 50 industries competing for the same hiring pool.

EDIT: In the beginning its fine but as your game goes on flaws in the system start to show. Overall I like SOL expansion, but Its not perfect. thankfully there are mods out now that build upon the DLC.
Last edited by Dcethe; Jul 1, 2024 @ 7:13pm
emreyigit1967 Jul 1, 2024 @ 11:35pm 
Originally posted by Simonson 29th Ret.:
You turn off Private construction with the Command Economy law. This allows your state to control the means and modes of production.

And when does the Command Economy law become available? And does it have a special system where it gets automatically enacted?
John Hadley Jul 1, 2024 @ 11:44pm 
There's a number of mods on the workshop that attempt to make the AI investment smarter. I can't recommend a particular one as I haven't tried them but I noticed there were at least several different ones when I was browsing the workshop.
Dcethe Jul 2, 2024 @ 12:30am 
Originally posted by emreyigit1967:
Originally posted by Simonson 29th Ret.:
You turn off Private construction with the Command Economy law. This allows your state to control the means and modes of production.

And when does the Command Economy law become available? And does it have a special system where it gets automatically enacted?
You usually get it late in the game around 1900. 1890s earliest if you rush the tech.

No you can't automatically enact it, its a economic law like Lazier Fare or interventionism. Trade Unions will usually help you push this law.

It just gets rid of private investment and lets you use all construction sectors for government construction projects.

All the previous buildings built are still owned by investors, so If you want to go total commie you will have to go state to state, building to building nationalizing every building.

Another gripe there, it should be 2-3 clicks to nationalize a sector, just like switching production methods.

Also if you let other countries invest in you, you can't nationalize their property unless you use the new CB to forcefully do so.
Dave Reckoning Jul 2, 2024 @ 1:26am 
I'm just genuinely puzzled by all this. Private construction works fine / great for me, as does the whole game (I'm currently doing a Japan run and I'm at the 1900 point and still going strong, with everything working fine, including performance).

In Japan, there are many challenges - getting the right laws passed, evolving the population / IG profile correctly, breaking out of isolation and getting recognised, building up a balanced economy, especially when you can't trade for a long time, getting through the tech tree when you start so far behind etc. etc.

I suppose it's the case that different countries have different challenges and problems, and also that different ways of playing give rise to different problems to be solved, so maybe that's it.

But for me it's far better to have Private Construction, the run would have been so much harder without it, and with much more micro, particularly as I can't imagine having to identify and build for every Pop Need across the board all the time.

And overall, I find the game compulsively enjoyable and surprisingly bug-free.

I understand others have different experiences; just wanted to register that the game can work great for some people.
Last edited by Dave Reckoning; Jul 2, 2024 @ 1:27am
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Date Posted: Jun 25, 2024 @ 5:57am
Posts: 106