Victoria 3

Victoria 3

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Fix The Law System
I HATE passing laws and I mean I HAAAATE IT, I'm trying to pass Total Separation and the amount of people that support and dont support it are on par, pretty 50/50, but this law is stuck in stalling hell, it stalled 5 times, at that it stalled with the same event EACH TIME (the one where somebody survives an assassination), they need to make it either that after a certain amount of stalls the law fails ORRRRR the better choice, lower the chance of a stall every time you have a stall, I dont even remember when I started this law.
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Showing 1-6 of 6 comments
man clearly you didnt see the law system before the most recent big patch, if you had any thing below 50% you might as well no even try pass it, its much better now, you just got unlucky
6ap6apblckaAa Jun 23, 2024 @ 8:56am 
You can savescum it if you are ok with it
Damedius Jun 23, 2024 @ 9:09am 
Originally posted by 6ap6apblckaAa:
You can savescum it if you are ok with it
It's bearable if you understand how the roll is determined.
endymionologist Jun 23, 2024 @ 10:01am 
The game is a very random story generator, and if it isn't telling a story you can abide, you should not hesitate to roll back to a save from a few months prior to the event and re-roll the check. Be aware that the game will always produce the same result for the roll if it happens on the same date, so modify the day the roll will happen by freeing up some Authority after you load.
You should also make sure you understand how the stall chance works, because 50% stall chance will always be hell. There also seem to be many roll-result events that are limited to a single firing, these events tend to give more than the default 10% or 15% success chance, and so when the pool of possible events is getting exhausted you will see multiple repetition of anything that is repeatable and an overall downward trend in success chance.
VoiD Jun 23, 2024 @ 10:09am 
meanwhile here I am passing most my laws starting at 15%, placating the people I know I'll piss off and disabling their rebellions before they can start.

Have you tried getting IG leaders that wouldn't oppose your critical laws? Change society's power structure to get rid of the people that would oppose your plans? Are you always picking the choices with the highest % sucess increase? Are you keeping government as legitimate as possible and possibly playing on minimal taxes to get things done?

I mean, on a 50/50 it should be a very easy law to pass

If you have no patience for the mechanics to change society and the power structure you can always intentionally trigger a rebellion to either get the people you want in power, or remove them from the political view.
Last edited by VoiD; Jun 23, 2024 @ 10:09am
John Hadley Jun 23, 2024 @ 12:35pm 
You need to use rebellions to help you pass difficult to pass laws to turn low success percentages into high ones.

Prep your intelligentsia for power by building enough government buildings and universities to create an adequate amount of intelligentsia, bolster the intelligentsia, suppress the industrialists if they have a lot of clout, and choose event options in passing other laws that increase the interest group popularity for intelligentsia, then get the devout, landowners, and hopefully at least one more IG to rebel by lowering their loyalty then starting to pass a law they hate that pushes all three of them to -10 loyalty pr below due to them all being in opposition of it, something like presidential republic if you have monarchy, theocracy if you don't have monarchy, or protected speech if you have censorship or outlawed dissent. If you need help getting them to -10 loyalty then start doing things to decrease their loyalty like hiring landowners or armed forces as admirals or generals then firing them repeatedly. You'll have a rebellion that reaches 100% in no time when you have 50% of the clout groups angry and in support of opposing a law.

Crush the rebellion, which sets all those IGs that supported it to 0% clout. Cancel the enactment of whatever law you were enacting to get them all angry unless you really want it. Start passing total separation now. Your intelligentsia will have 30%+ clout so they will have 30%+ chance of advancing and there will be no chance of stalling due to the devout having 0% clout and them being the only group that opposes total separation. The rest of the time will be debate and you just choose whatever options increase the chance of success %. Its hard to fail to pass a law if there is no chance to stall even if you have only 5% support to start because debate can increase your success chance if you choose the right choices while stalling doesn't.

The key is getting the devout to rebel and get a political time-out before you start tying to pass total separation. However, you don't want the devout rebellion to take too long to build so its best if it includes at least 50% of the clout. Its easiest to make the armed forces and landowners angry without creating additional radicals by hiring and firing their generals and admirals plus devout dislike some of the same laws as both of them so once they are unhappy enough you can get them all to oppose one law and rebel together.
Last edited by John Hadley; Jun 23, 2024 @ 12:41pm
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Date Posted: Jun 22, 2024 @ 7:15pm
Posts: 6