Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You should also make sure you understand how the stall chance works, because 50% stall chance will always be hell. There also seem to be many roll-result events that are limited to a single firing, these events tend to give more than the default 10% or 15% success chance, and so when the pool of possible events is getting exhausted you will see multiple repetition of anything that is repeatable and an overall downward trend in success chance.
Have you tried getting IG leaders that wouldn't oppose your critical laws? Change society's power structure to get rid of the people that would oppose your plans? Are you always picking the choices with the highest % sucess increase? Are you keeping government as legitimate as possible and possibly playing on minimal taxes to get things done?
I mean, on a 50/50 it should be a very easy law to pass
If you have no patience for the mechanics to change society and the power structure you can always intentionally trigger a rebellion to either get the people you want in power, or remove them from the political view.
Prep your intelligentsia for power by building enough government buildings and universities to create an adequate amount of intelligentsia, bolster the intelligentsia, suppress the industrialists if they have a lot of clout, and choose event options in passing other laws that increase the interest group popularity for intelligentsia, then get the devout, landowners, and hopefully at least one more IG to rebel by lowering their loyalty then starting to pass a law they hate that pushes all three of them to -10 loyalty pr below due to them all being in opposition of it, something like presidential republic if you have monarchy, theocracy if you don't have monarchy, or protected speech if you have censorship or outlawed dissent. If you need help getting them to -10 loyalty then start doing things to decrease their loyalty like hiring landowners or armed forces as admirals or generals then firing them repeatedly. You'll have a rebellion that reaches 100% in no time when you have 50% of the clout groups angry and in support of opposing a law.
Crush the rebellion, which sets all those IGs that supported it to 0% clout. Cancel the enactment of whatever law you were enacting to get them all angry unless you really want it. Start passing total separation now. Your intelligentsia will have 30%+ clout so they will have 30%+ chance of advancing and there will be no chance of stalling due to the devout having 0% clout and them being the only group that opposes total separation. The rest of the time will be debate and you just choose whatever options increase the chance of success %. Its hard to fail to pass a law if there is no chance to stall even if you have only 5% support to start because debate can increase your success chance if you choose the right choices while stalling doesn't.
The key is getting the devout to rebel and get a political time-out before you start tying to pass total separation. However, you don't want the devout rebellion to take too long to build so its best if it includes at least 50% of the clout. Its easiest to make the armed forces and landowners angry without creating additional radicals by hiring and firing their generals and admirals plus devout dislike some of the same laws as both of them so once they are unhappy enough you can get them all to oppose one law and rebel together.