Victoria 3

Victoria 3

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Doe_36 Jun 20, 2024 @ 2:59am
Feels Like Anno 1800
I'm only 40 hours into the game, but I'm getting very Anno 1800 vibes. Not that that's a bad thing, but I was hoping for a more in-depth economy similar to Victoria 2. Am I wrong to think the economy in Vic 3 is very similar to Anno 1800? if that's the case I think I'd rather just learn Vic 2 or play Anno 1800.
Last edited by Doe_36; Jun 20, 2024 @ 3:10am
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Showing 1-12 of 12 comments
6ap6apblckaAa Jun 20, 2024 @ 3:11am 
I'd say gameplay is very different
Doe_36 Jun 20, 2024 @ 3:27am 
Originally posted by 6ap6apblckaAa:
I'd say gameplay is very different
Ya, I think the gameplay is different, But they are very similar in that you start with a simple economy, and You build into a complex economy, and they both have trade. They are both similar in that way, but from what I can see in Vic 2, the economy seems better.
D-Black Catto Jun 20, 2024 @ 9:29am 
Originally posted by Doe_36:
Originally posted by 6ap6apblckaAa:
I'd say gameplay is very different
Ya, I think the gameplay is different, But they are very similar in that you start with a simple economy, and You build into a complex economy, and they both have trade.

you just describe most if not all economy games in the world
Abacus Jun 20, 2024 @ 9:32am 
I fail to see how they compare at all. Other then the generic commonalities, like featuring trade.
6ap6apblckaAa Jun 20, 2024 @ 12:32pm 
Agree, Alpha Centauri is >99 levels above this game
The Dexter Morgan Jun 22, 2024 @ 7:20pm 
when it comes to economy its a simplified Anno 1800 you see your inputs and outputs the amount and for how much it sells, and trade is done in like 2 clicks, enjoy the game it's fun, except when it isn't.
VoiD Jun 23, 2024 @ 12:06am 
The economic aspect is the only part they did right at launch, despite it's bugs and oversights.

Vic2 had a great system.... For it's time, mostly because no other game did anything like it, but compared to vic3 it's very simplistic, and frankly broken.

In vic2 there is no trade, there is one giant pool of goods called "the world market", nations get access to goods based on prestige, but it's a binary system, either you buy it, or you don't.

This means GB gets to buy all the gods in the world, the following great power get a few scraps and often have issues powering up their industries, and everyone else get absolutely nothing, no imports of any kind, and there is nothing they can do to change that other than conquering new lands where they can get said resources.

But that's not the wort part, the worst part is that goods are duplicated, so if you're in the GB sphere of influence, and you produce 5 telephones, you get to offer the same 5 phones to every other member in the group and they all can buy the same 5 telephones, if nobody buys out everything, then it gets offered up in the world market, but that usually means everyone is duping goods to everyone else in those groups, it's a giant mess.

Vic3 has none of this nonsense, every nation has their own market, and every state has their own local market to simulate transport costs, so if you produce a lot of iron locally it's going to be cheaper in that state than everywhere else in your country, so if you build a construction yard in that same state, using iron for construction, you'll end up paying less.

There are trade routes between nations, as well as embargoes and treaty ports, so you can decide who you're going to trade with, who you'd rather block, or even who you're going to force to trade with you without any tariffs, there are even ways to flood their market with certain goods to cause an obsession making them request even more of that specific good you're producing.

Of course, standing still and clicking factories isn't particularly engaging, that's the trap most people fall into, this is still a grand strategy game, don't buy the marketing branding nonsense about this not being a war game, EVERY grand strategy game is a war game, so mind your economy, try to seek raw resources from conquests & puppets and enjoy the build up to WW1 (AKA get over 100 infamy).
Abacus Jun 23, 2024 @ 12:18am 
Don't forget the domestic administration part. Which Anno doesn't have.

Passing laws, was what made the game click the most for me.

Trade is much more dynamic then anno.

I Like the concept of war right now, Anno if even more simplified (depending on the Anno actually) They just need to expand on the player fulfilling the logistical aspect of the armies, since the concept synergies with the overall theme of the game. Fixing pathing and adding more depth to how you fuel your armies through your trade and domestic laws can make the system really good.

It should never try to go beyond the theme of the game in how you interact with war (trade and politics.)
Last edited by Abacus; Jun 23, 2024 @ 12:19am
thats not even comparing apples to oranges. thats comparing apple to cement
Ashenslinky01 Jun 26, 2024 @ 5:44am 
dude how do you find this game so easy? i am not even knowing what i am doing just clicking stuff
Jay50 Jun 26, 2024 @ 8:57am 
I think this game is very similar to spongebob squarepants.
The Dexter Morgan Jun 26, 2024 @ 8:48pm 
Originally posted by based and truly redpilled:
Originally posted by Bogdan Boner:
when it comes to economy its a simplified Anno 1800 you see your inputs and outputs the amount and for how much it sells, and trade is done in like 2 clicks, enjoy the game it's fun, except when it isn't.

And when it comes to combat, it’s a simplified Tekken; you see a message asking wether you want to allow a duel between two leaders or not, and everything else is done in like 2 clicks. Enjoy the game, it’s fun, except when it isn’t.
accurate, i wish there was a 10% both IG leaders die :steamhappy:
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Date Posted: Jun 20, 2024 @ 2:59am
Posts: 12