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you just describe most if not all economy games in the world
Vic2 had a great system.... For it's time, mostly because no other game did anything like it, but compared to vic3 it's very simplistic, and frankly broken.
In vic2 there is no trade, there is one giant pool of goods called "the world market", nations get access to goods based on prestige, but it's a binary system, either you buy it, or you don't.
This means GB gets to buy all the gods in the world, the following great power get a few scraps and often have issues powering up their industries, and everyone else get absolutely nothing, no imports of any kind, and there is nothing they can do to change that other than conquering new lands where they can get said resources.
But that's not the wort part, the worst part is that goods are duplicated, so if you're in the GB sphere of influence, and you produce 5 telephones, you get to offer the same 5 phones to every other member in the group and they all can buy the same 5 telephones, if nobody buys out everything, then it gets offered up in the world market, but that usually means everyone is duping goods to everyone else in those groups, it's a giant mess.
Vic3 has none of this nonsense, every nation has their own market, and every state has their own local market to simulate transport costs, so if you produce a lot of iron locally it's going to be cheaper in that state than everywhere else in your country, so if you build a construction yard in that same state, using iron for construction, you'll end up paying less.
There are trade routes between nations, as well as embargoes and treaty ports, so you can decide who you're going to trade with, who you'd rather block, or even who you're going to force to trade with you without any tariffs, there are even ways to flood their market with certain goods to cause an obsession making them request even more of that specific good you're producing.
Of course, standing still and clicking factories isn't particularly engaging, that's the trap most people fall into, this is still a grand strategy game, don't buy the marketing branding nonsense about this not being a war game, EVERY grand strategy game is a war game, so mind your economy, try to seek raw resources from conquests & puppets and enjoy the build up to WW1 (AKA get over 100 infamy).
Passing laws, was what made the game click the most for me.
Trade is much more dynamic then anno.
I Like the concept of war right now, Anno if even more simplified (depending on the Anno actually) They just need to expand on the player fulfilling the logistical aspect of the armies, since the concept synergies with the overall theme of the game. Fixing pathing and adding more depth to how you fuel your armies through your trade and domestic laws can make the system really good.
It should never try to go beyond the theme of the game in how you interact with war (trade and politics.)