Victoria 3

Victoria 3

View Stats:
Jason May 29, 2024 @ 7:00am
Clarification for Tax Deficiency in Unincorporated State...
I just want to clarify about this. When building Gov Admin or looking at the State Overview screen, and it says there is a tax deficiency....
This doesn't matter in an unincorporated state because they pay no taxes. Or do I misunderstand?
< >
Showing 1-5 of 5 comments
teron May 29, 2024 @ 10:20am 
From the wiki: https://vic3.paradoxwikis.com/State

"State status unincorporated.png Unincorporated state: A state that is owned but only very lightly administered by the country, such as frontier states. Unincorporated states do not incur any bureaucracy costs and only pay consumption taxes; they receive no benefits from national institutions and have reduced infrastructure."

So you would be loosing out on the consumption taxes in the state if you were running a taxation capacity deficit. Which could in some cases be fixed by grabbing one of the society techs that gives flat taxation capacity in all states.
Last edited by teron; May 29, 2024 @ 4:02pm
6ap6apblckaAa May 29, 2024 @ 3:44pm 
This taxation deficit is very misleading (espectially "uncollected taxes" lures players into a trap). Vast majority of states will be net loss to build gov admins (for taxes) until late game. If you want to find out, where it is really profitable to build gov admins, you will need to do quite some calculations. Or install my mod, which shows it.
Jason May 29, 2024 @ 4:13pm 
Ok. The tooltip says, "... they are exempt from taxation..." luckily, I only built a couple before I realized, "wait..., I could have sworn the unincorporated were exempt from taxes".
I guess the tax collection deficit information could be useful if you are planning to incorporate the state. Anyway, thanks for the replies.
John Hadley May 29, 2024 @ 5:35pm 
Originally posted by teron:
From the wiki: https://vic3.paradoxwikis.com/State

"State status unincorporated.png Unincorporated state: A state that is owned but only very lightly administered by the country, such as frontier states. Unincorporated states do not incur any bureaucracy costs and only pay consumption taxes; they receive no benefits from national institutions and have reduced infrastructure."

So you would be loosing out on the consumption taxes in the state if you were running a taxation capacity deficit. Which could in some cases be fixed by grabbing one of the society techs that gives flat taxation capacity in all states.

I will point out that this wiki page is incorrect. Understand that the game has changed over time. Perhaps it was once correct but it is not correct now. It might even have been a quote from the game, but I looked it up in the encyclopedia in game and that is not the description anymore. Unincorporated populations do not pay any taxes including consumption taxes.

To prove to yourself that unincorporated pops don't pay consumption taxes click on Populations on the left side of the map, then click on the Detailed List tab and expand one of the job groups. Along the left side it will show pictures of the populations with the population count at the top of them. Hover your mouse over one of these pictures, wait for the info box that pops up to get a second outline around it, then find where it says Wealth: ### and hover your mouse over the number. It lists exactly how much consumption tax this particular population group pays. Do this for one population group that lives in your incorporated area then do it for a population group that lives in your unincorporated area and you will see that there is no consumption tax for the second one.

Unincorporated areas are not exempt to tariffs so if you add export tariffs and you export whatever good they are producing you can make some tariff money off of selling that good to some other market. You can make import tariffs by buying goods from other markets to sell to your unincorporated pops.

If you don't charge export tariffs on the goods they produce or import tariffs on the goods they consume then you won't be getting any money at all from your unincorporated states while the government jobs you have to provide like ports will still cost you money, so you'll be encouraged to incorporate them as quickly as you can or get multiculturalism and remove any discrimination laws to encourage their populations to migrate to your incorporated states where you should have higher paying jobs.
Last edited by John Hadley; May 29, 2024 @ 6:37pm
casual May 30, 2024 @ 5:11am 
Wiki is edited by players, not by PDX staff, and so anyone is welcome to correct outdated descriptions like this.
< >
Showing 1-5 of 5 comments
Per page: 1530 50

Date Posted: May 29, 2024 @ 7:00am
Posts: 5