Victoria 3

Victoria 3

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Raskol May 28, 2024 @ 3:35am
Need help getting rid of peasants...
I'm playing my first game as the USA, and I'm trying to promote my peasants (mainly so to get the communist party out of power since it's only the peasants that like them). But I can't build things quick enough to bring them down. Admittedly I was slow setting up at the start, since it was my first game, so I'm just wondering if the snowball has happened now I've just gotta right it into communist hell?
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Showing 1-5 of 5 comments
6ap6apblckaAa May 28, 2024 @ 4:15am 
To get rid of peasants you just need lots of construction. I recommend having same amount if construction points as your yearly population increase divided by 1000. Say, you have +300k pops increase per year, then you need 300 construction. More if you have laws, that increase workforce percentage.

If you are having problems with financing construction, you need to get to interventioalism or LF law, and also have best tax law for your situation (check tax law tooltips). If your radicals are low, don't hesitate to crank taxes to maximum also. And use all your authority for consumption taxes on luxury goods - it is free money.
endymionologist May 28, 2024 @ 8:12am 
Communism's not so bad; it does lock you into more micromanagement than other governments, but a lot of power gamers hate delegating decisions to the game anyway.
Buildings have different construction costs, and employ different numbers of people, but the two things you probably aren't doing as a new player that could help you are these: overbuild logging and fishing and ports, and don't immediately upgrade the green Production Methods. Micro-ing your production methods is going to be important if your main goal is to get rid of peasants; if you've replaced 1000 laborers with a choo-choo train those folks are going right back into dirt farming.
teron May 28, 2024 @ 8:25am 
Peasants work subsistence farms which are created when you have free arable land and no better jobs. It sounds like you are trying to shift them to better jobs via construction, but your immigration/population growth is greater then the jobs you can create.

The alternative is to reduce the free arable land by building farms/ranches/plantations.

Since available arable land = Total arable land - # of farms/ranches/plantations.

Though you may want to keep a small amount of arable land free in states you want to industrialize so that you have peasants to draw from to fill new factories. Instead of those pops sitting unemployed or moving away to other places that have jobs.
Raskol May 31, 2024 @ 7:22am 
Thanks all! I'll give your points a go and see how it turns out. If anything, I have a much better understanding of what's going on now :)
Ilhan May 31, 2024 @ 10:16am 
Lumber mills, schools, bureaucracy buildings, factories, construction sectors, advanced production methods.
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Date Posted: May 28, 2024 @ 3:35am
Posts: 5