Victoria 3

Victoria 3

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Elenjo [Ger] Mar 13, 2024 @ 9:43am
Economy Tips
so.. i know its an old topic, but 1.5 update broke my fun for the game...
i tried occationally to play it since then with different nations, but i cant get a functional economy to run..
I know most of the stuff that got changed, and i know (at least i think i know) what to do, but it doesnt work.

So my simple question, what are you doing to fire up the economy and maintain it in comparison to 1.4?

i m sorry to bring this topic back but i want to love and play vic3 again...
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Showing 1-15 of 20 comments
darkestkhan Mar 13, 2024 @ 10:19am 
The economic growth was slowed down by increasing the time it takes to build production buildings. The construction sector used to require only 50 points, now it is 100. 200, 400, 600, 800 for other buildings - which is up from 150, 300, 450, 600 respectively. As a result, your economy is not going to grow nearly as fast as in 1.4.
Dave Reckoning Mar 13, 2024 @ 2:35pm 
Originally posted by Elenjo Ger:
so.. i know its an old topic, but 1.5 update broke my fun for the game...
i tried occationally to play it since then with different nations, but i cant get a functional economy to run..
I know most of the stuff that got changed, and i know (at least i think i know) what to do, but it doesnt work.

So my simple question, what are you doing to fire up the economy and maintain it in comparison to 1.4?

i m sorry to bring this topic back but i want to love and play vic3 again...
Really difficult to give clear advice without knowing what countries you're playing, what year you're in etc.

But if you're having trouble even getting started I'd say concentrate (1) initially on getting your construction sector going (at a level you can afford) and then (2) on picking a good core state to develop and getting all your peasants there into labourer jobs.

Other than that, have a look on Youtube and follow a few play-throughs to get some more ideas.
Last edited by Dave Reckoning; Mar 13, 2024 @ 2:36pm
Pilsener Mar 13, 2024 @ 3:54pm 
Use enough construction sector to mantain your investment poll balance at 0. use your POSITIVE money balance to finance your not investment poll covered builds.
Care with taxes, more rich pops means bigger market consequently more importation taxes ( do not ignore trade , be competitive)
https://imgur.com/a/vuOL26B Playing as Quing.
Elenjo [Ger] Mar 14, 2024 @ 8:04am 
So, it doesnt really matter which Country, because on the long run i want to complete all Achievements.

For the Construction Centers, well yeah i know how to get a sufficent enough Sector and how to deal with it. (i mean i have roughly 650hours until 1.5 Patch played, with some runs of 1.5Billion GDP)

For the Mod, well i looked it up beforehand but it said that it wasnt updated anymore or just dont work properly, and to be fair, even if the mod is a solution its only a temporary one.


The thing is, where do i need to industrialise my country? only in few provinces or overall?
I know how to build a economy, but just not after 1.5 with the local pricing matter and MAPI or whatever its called
6ap6apblckaAa Mar 14, 2024 @ 10:01am 
Install my mod, sort map list by productivity/mbw prognosis+ and build from top to bottom.
Centipede Mar 14, 2024 @ 1:39pm 
Mercantilism and traditionalism are bad for MAPI so those are the first priority laws to try and change - besides serfdom which empowers the nobles. Other than that, I build the economy from the ground up, so tools and mines first and then furniture or textiles depending on what is good for the area, after which usually the capitalists start kicking it up. This helps you maximize your edicts as well. Seems to work fine even for the small nations.

In bigger nations I would look to have the capital more industrialized and some province or two feeding it with materials to grow with economy of scale, then create appropriate local industries. But I mostly start with one province nations anyway and try to trade if I need to balance the market.
Last edited by Centipede; Mar 15, 2024 @ 2:13am
6ap6apblckaAa Mar 14, 2024 @ 3:43pm 
Originally posted by Centipede:
Mercantilism and traditionalism are bad for MAPI
How is Mercantilism bad for MAPI?
TheGamingNot Mar 14, 2024 @ 4:15pm 
Originally posted by Elenjo Ger:
So, it doesnt really matter which Country, because on the long run i want to complete all Achievements.

For the Construction Centers, well yeah i know how to get a sufficent enough Sector and how to deal with it. (i mean i have roughly 650hours until 1.5 Patch played, with some runs of 1.5Billion GDP)

For the Mod, well i looked it up beforehand but it said that it wasnt updated anymore or just dont work properly, and to be fair, even if the mod is a solution its only a temporary one.


The thing is, where do i need to industrialise my country? only in few provinces or overall?
I know how to build a economy, but just not after 1.5 with the local pricing matter and MAPI or whatever its called
the mod works im using it rn. paradox wants you to industrialize in 1 state that has iron, coal, tools. if you use the market price mod then its back to 1.4 and the games fun again
Centipede Mar 15, 2024 @ 2:11am 
Originally posted by 6ap6apblckaAa:
Originally posted by Centipede:
Mercantilism and traditionalism are bad for MAPI
How is Mercantilism bad for MAPI?
Sorry. my bad. I remembered it wrong, it doesn't influence MAPI.
Ilhan Mar 15, 2024 @ 3:09am 
I have the same issue. I used to get 600 million Pounds of GDP by 1890s as Germany when the game was first released, it is so hard now. I cannot figure out how to increase the amount of Capitalists I have as Russia and modernize my country. There are only 241k capitalists in the entire country in the year 1869 and the investment pool is at 1 million.
Pilsener Mar 15, 2024 @ 4:48am 
Originally posted by ilhanmete:
I have the same issue. I used to get 600 million Pounds of GDP by 1890s as Germany when the game was first released, it is so hard now. I cannot figure out how to increase the amount of Capitalists I have as Russia and modernize my country. There are only 241k capitalists in the entire country in the year 1869 and the investment pool is at 1 million.
U need to rise the people health. aim to lower ur poor stratum pops and raise middle and rich stratum.
reform the taxation politics , put tax level to the minimum and no more peasants in subsistence farms .
Centipede Mar 15, 2024 @ 5:51am 
In Russia the landowners are especially strong so I don't think starting slow is unusual. You need to whittle their power down a bit through suppression. Building mines and log camps would also be a good idea as it can switch peasants to labourers while requiring less qualifications than factory jobs, so you slowly shift the population to support industrialists and others. It's also a good idea to start building some universities to grow literacy.

I think switching away from mercantilism allows you to switch the trade center to public owners (hope I'm not remembering wrong again) which helps get more capitalists.

Even if it's slow to get rolling Russia I remember can industrialize pretty quickly and grow fast in the later decades.
Last edited by Centipede; Mar 15, 2024 @ 5:56am
6ap6apblckaAa Mar 15, 2024 @ 6:05am 
You can't supress IG which is the government.
Universities do not increase literacy.

Overall, yes, Russia starts a bit slow and you need to just build more to transfer peasants to other jobs and pass laws step by step. Also, passing schools is very important due to very low literacy.
Last edited by 6ap6apblckaAa; Mar 15, 2024 @ 8:39am
Elenjo [Ger] Mar 15, 2024 @ 8:08am 
Well i keep that in mind with starting from the beginning of the industry.

As for the Mod, do i get Achievements with it?
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Date Posted: Mar 13, 2024 @ 9:43am
Posts: 20