Victoria 3

Victoria 3

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Is Migration a broken feature?
v1.5.13

Migration seems to be limited to your own market.

If other nations in your market including your puppets, dominions, protectorates have Closed Borders or Migration Controls, then passing the law "No Migration Controls" has no effect.

I am around 1870 and migration has gone down to 5-30 people per week or ca 1K per year per state which is much less than annual birth rate in these states. (Attraction is around 40-50 which is much higher than rest of Europe.) (At this rate immigration is probably not even worth the calculating time.)

I saw events granting like 500K immigrants to South America states ...

Historically millions of europeans emigrated to the USA in 19th century but afaIk the USA and Europe had separate markets, so historical immigration seems to be impossible in this game unless you conquer/subdue most of the world so that all relevant states are in your market.
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Showing 1-7 of 7 comments
Davaretta Mar 6, 2024 @ 6:21am 
Well, a new 1.6 patch is due today, and they reworked migration. We'll have to wait and see.
TheCollector Mar 6, 2024 @ 6:31am 
AfaIk : The changes to Migration implementation in v1.6 are announced to just improve the performance of the game without changing the feature.
Last edited by TheCollector; Mar 6, 2024 @ 6:32am
Alex Mar 6, 2024 @ 6:41am 
Still, let's see what the update actually does, then we can discuss it.
Kaien Mar 6, 2024 @ 7:13am 
Let say all of others country in your market have closed borders, your law still had a influence.
With close border, you have no internal migration in your country. Also, your law influence the chance to have a mass immigration in your country from outside your market.

The biggest influence of your migration law is about the population moving in your country. of course, migration policy have an influence on the population coming in your contry, but that is not the biggest point of this law.

The 1.6 is there. So, all information need to be re-evaluate.
TheCollector Mar 6, 2024 @ 8:00am 
I installed the update to v1.6. There are a lot of improvements to the GUI.

Migration Attraction now seems to value open jobs (Available Employment) higher. I am now around 90 attraction in my capital state, however weekly migration dropped to 0, so people in my market are now even less willing to migrate.

About 1 month into the new version (year 1871) there is a mass migration event sending people from Estonia (24.8) (Russia) to Svealand (95.4) (Sweden). Got almost 2K in the first week. The Estonians are probably migrating 26% of their population per year. If those mass migration events are more likely now, starting a new game and grabbing more immigrants along the way is an option.
Last edited by TheCollector; Mar 6, 2024 @ 9:19am
TasteDasRainbow Mar 6, 2024 @ 9:06am 
That UI is ♥♥♥♥♥♥♥ garbage lmao, more forced screen fluff when the outliner handled all that much better before.

These devs are a joke and if the publishers were trying to actually produce a game instead of milk sales on the promise of a game existing someday they would fire these devs.
All I care about is performance.

I bought the game at launch and was massively disappointed across the board, but willing to give it another chance.

When I came back, the game chugged at 1870-1880 no matter what I did and who I played as, which was even worse than at launch. At launch, it was buggy and slowed a bit, but I could play all the way through to the 1930s and complete a game at least.

If they fix performance, I'm willing to give it one more go. But the performance for half of the playable time period has been so awful that I'm not even bothering unless it is improved.

This is the worst optimized PDX game I ever played, and that's saying something if you include City Skylines 2... so if the cost is changing the pop mechanics, I am willing to pay that price if it actually improves the performance of the game.
Last edited by Aluminum Elite Master; Mar 6, 2024 @ 10:58am
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Showing 1-7 of 7 comments
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Date Posted: Mar 6, 2024 @ 6:12am
Posts: 7