Victoria 3

Victoria 3

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Ironside12 Feb 12, 2024 @ 8:24pm
Help with army recruitment/resupply
I'm at my wits end with this system so I'm here for help.

Building an Army is an absolute pain due to the UI when you're modifying one, and keeps jumping back a screen to the list of Armies. Stupid design. Just putting it out there.

As for my actual problem;

I went through, built the buildings, and as they fill with "employees" I get my divisions built, cool. My issue is that when I have them all queued, I kept getting left with for example 14+4, in my army screen. The building either built, and didn't supply my division for some reason, or it didn't build at all.

My exact example, I checked. It has no upgrade queued, it's level 18 already, it has 14 divisions ready for my army, 4 for another army. But where it says 14 for my army I want to be expanding, it's showing "14+4" with no upgrade listed. The building has max employees in it so it's obviously not waiting for workers to become soldiers. And presumably the spots are already taken by the other 4 as it's level 18. This would be fine if I had men queued for this building when it upgrades, but I can't upgrade it on this screen which is the stupidest damn design.

So I went back to the army, and decided to Minus some men out, that way it would take away the +4 right, and I could rebuild elsewhere? WRONG.

It deleted 7 of my ALREADY built units, before deleting those 4. And that barracks was pushed back to level 7.

Does anyone know how the ♥♥♥♥ this ♥♥♥♥ works because I'm losing my marbles. It's the most piss poor system designed by Paradox and I'm about to go back to Vicky 2 because at least that works.

Haven't even touched on the warfare combat itself where the armies don't reinforce, or sent 2000 men in a suicide charge against 30,000 enemies.
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Showing 1-5 of 5 comments
Lateralus Feb 12, 2024 @ 8:42pm 
Short answer: There's an issue in this patch of peasants being too satisfied in their subsistence farms and also buildings now hire in a pop ratio.

Long answer:

I've recently discovered a practical solution to this annoying problem of new buildings not able to hire due to pops being too satisfied in their subsistence farms. Build a small amount of agriculture to kick them out of their subsistence farm and into the unemployment pool. Each slot of subsistence gets deleted per slot of new agriculture built. Just don't build too many too quickly. Only as you need new pops for the unemployment pool.

In early patches this wasn't necessary and it was quite easy to draw peasants out of subsistence. But something has changed in patch 1.5. For example: Clergymen and Aristocrats get paid a healthy dividend in subsistence farms and consequently become too satisfied to leave. Also buildings now hire in a ratio, so they might have plenty of labourers but not enough capitalists.

Summary: If you want plenty of potential workers (or troops) sitting in the unemployment pool, for the buildings to draw from, build extra agriculture to kick pops out of subsistence.
Last edited by Lateralus; Feb 12, 2024 @ 8:45pm
ΆΡΗΣ Feb 12, 2024 @ 10:35pm 
Originally posted by Lateralus:
Short answer: There's an issue in this patch of peasants being too satisfied in their subsistence farms and also buildings now hire in a pop ratio.

Long answer:

I've recently discovered a practical solution to this annoying problem of new buildings not able to hire due to pops being too satisfied in their subsistence farms. Build a small amount of agriculture to kick them out of their subsistence farm and into the unemployment pool. Each slot of subsistence gets deleted per slot of new agriculture built. Just don't build too many too quickly. Only as you need new pops for the unemployment pool.

In early patches this wasn't necessary and it was quite easy to draw peasants out of subsistence. But something has changed in patch 1.5. For example: Clergymen and Aristocrats get paid a healthy dividend in subsistence farms and consequently become too satisfied to leave. Also buildings now hire in a ratio, so they might have plenty of labourers but not enough capitalists.

Summary: If you want plenty of potential workers (or troops) sitting in the unemployment pool, for the buildings to draw from, build extra agriculture to kick pops out of subsistence.

I understand that disagreeing is not proper as it's smt broken that should be fixed, but a slight problem with your solution is that mid to late game -unless you play with some really small country I guess- everyone plays lasse-faire/free trade, in which case farms cannot be built from the investment pool, combine that with the insane amount of barracks needing to be built and there go your gold reserves/debt soaring

edit: and a suggestion off the top of my head, conscript barracks should be added/removed from the tab where you choose the state from which you recruit them so we don't go back and forth
Last edited by ΆΡΗΣ; Feb 12, 2024 @ 10:39pm
Lateralus Feb 12, 2024 @ 10:55pm 
Originally posted by ΆΡΗΣ:
Originally posted by Lateralus:
Short answer: There's an issue in this patch of peasants being too satisfied in their subsistence farms and also buildings now hire in a pop ratio.

Long answer:

I've recently discovered a practical solution to this annoying problem of new buildings not able to hire due to pops being too satisfied in their subsistence farms. Build a small amount of agriculture to kick them out of their subsistence farm and into the unemployment pool. Each slot of subsistence gets deleted per slot of new agriculture built. Just don't build too many too quickly. Only as you need new pops for the unemployment pool.

In early patches this wasn't necessary and it was quite easy to draw peasants out of subsistence. But something has changed in patch 1.5. For example: Clergymen and Aristocrats get paid a healthy dividend in subsistence farms and consequently become too satisfied to leave. Also buildings now hire in a ratio, so they might have plenty of labourers but not enough capitalists.

Summary: If you want plenty of potential workers (or troops) sitting in the unemployment pool, for the buildings to draw from, build extra agriculture to kick pops out of subsistence.

I understand that disagreeing is not proper as it's smt broken that should be fixed, but a slight problem with your solution is that mid to late game -unless you play with some really small country I guess- everyone plays lasse-faire/free trade, in which case farms cannot be built from the investment pool, combine that with the insane amount of barracks needing to be built and there go your gold reserves/debt soaring

edit: and a suggestion off the top of my head, conscript barracks should be added/removed from the tab where you choose the state from which you recruit them so we don't go back and forth

I don't use Laissez-faire because I like the option to be able to down size some buildings.
Plus I also have private sector autonomous building switched off in the game set up menu so that I have 100% control of what gets built and where. This is important.
ΆΡΗΣ Feb 12, 2024 @ 11:50pm 
Originally posted by Lateralus:
Originally posted by ΆΡΗΣ:

I understand that disagreeing is not proper as it's smt broken that should be fixed, but a slight problem with your solution is that mid to late game -unless you play with some really small country I guess- everyone plays lasse-faire/free trade, in which case farms cannot be built from the investment pool, combine that with the insane amount of barracks needing to be built and there go your gold reserves/debt soaring

edit: and a suggestion off the top of my head, conscript barracks should be added/removed from the tab where you choose the state from which you recruit them so we don't go back and forth

I don't use Laissez-faire because I like the option to be able to down size some buildings.
Plus I also have private sector autonomous building switched off in the game set up menu so that I have 100% control of what gets built and where. This is important.

yea autonomous is off but still too many barracks must be built. Because I went through it yesterday, with 200 construction sector, a stable income can be sustained while 4 investement pool buildings ( with lassez-faire) and 2-3 barracks can be built. Without lassez-faire the interest rate would have ended my campaign lol
Das_Daw Feb 13, 2024 @ 2:51am 
I have been shifting away from laissez fair as well, because every small country I conquer hast almost always a weapons & an artillery workshop, because the AI thought that was exactly what the state that fielded exactly no units would need. As long as the AI makes absolutely rediculous building choices that neither adhere to MaPi nor their actual capacities I also like to stick with interventionism for now.
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Date Posted: Feb 12, 2024 @ 8:24pm
Posts: 5