Victoria 3

Victoria 3

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private eco railroads?
my understanding is the railroads are never profitable enough for them to actually be build by the private eco. has anyone found a way around this
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Showing 1-12 of 12 comments
Lateralus Feb 8, 2024 @ 6:52pm 
I haven't found a way around it yet, but am interested to do so. But I can confirm that, in my experience, the only way to get them to hire out to 100% is to subsidise.
Patch 1.5 introduced a number of major changes to the game, most of them good, but some things are a bit out of balance. Like for example: some pops are too satisfied in their subsistence farms and would rather stay there than work in a highly productive factory.

I expect the modding community to fix some of this stuff soon, if they haven't done so already.
TheGamingNot Feb 8, 2024 @ 6:56pm 
Originally posted by Lateralus:
I haven't found a way around it yet, but am interested to do so. But I can confirm that, in my experience, the only way to get them to hire out to 100% is to subsidise.
Patch 1.5 introduced a number of major changes to the game, most of them good, but some things are a bit out of balance. Like for example: some pops are too satisfied in their subsistence farms and would rather stay there than work in a highly productive factory.

I expect the modding community to fix some of this stuff soon, if they haven't done so already.
ive spent 5 hrs trying this week to fix it. but no one builds them. i even doubled the output of railroads and gave the private eco crack but nah they dont build
Molybdane Feb 8, 2024 @ 9:11pm 
The tip I've gotten on this forum is to keep the price of transportation between +45% and 60%. That should remove all need for subsidy.

I guess the question then is if there's a benefit to lower transportation prices..
TheGamingNot Feb 8, 2024 @ 9:14pm 
Originally posted by Molybdane:
The tip I've gotten on this forum is to keep the price of transportation between +45% and 60%. That should remove all need for subsidy.

I guess the question then is if there's a benefit to lower transportation prices..
yeah i dont care about subsidies for the railroads i care about how the private eco wont build it
Ilhan Feb 8, 2024 @ 9:29pm 
I play as fully capitalist USA and I've never needed to build railroads until 1905, did the private sector do it for me?
TheGamingNot Feb 8, 2024 @ 10:03pm 
Originally posted by ilhanmete:
I play as fully capitalist USA and I've never needed to build railroads until 1905, did the private sector do it for me?
what gdp did you have by then? im hitting around 60 mil by 1850. and were the railways on autoexpand?
TasteDasRainbow Feb 9, 2024 @ 12:31am 
Unfortunately it's fairly micro heavy but you'll have to consume transport as much as you produce. Tweaking PMs that produce transport, and consume them naturally will balance that. It gets easier as you unlock PMs to ratio infrastructure and transport but it's fairly intensive and not terribly worthwhile for smaller states.
Lateralus Feb 9, 2024 @ 1:23am 
Originally posted by TheGamingNot:
Originally posted by Molybdane:
The tip I've gotten on this forum is to keep the price of transportation between +45% and 60%. That should remove all need for subsidy.

I guess the question then is if there's a benefit to lower transportation prices..
yeah i dont care about subsidies for the railroads i care about how the private eco wont build it

I’ve just realised I completely misunderstood your original post. I thought you were referring to how un profitable railroads are hence why my solution was to subsidise.
Regarding private sector building: I have that feature turned off in the game set up menu so that I control 100% of what gets built and where.
Last edited by Lateralus; Feb 9, 2024 @ 9:22am
Das_Daw Feb 9, 2024 @ 5:12am 
Originally posted by Molybdane:
The tip I've gotten on this forum is to keep the price of transportation between +45% and 60%. That should remove all need for subsidy.

I guess the question then is if there's a benefit to lower transportation prices..

Sry if my post does not help the OC, but regarding transportation prices: As far as I understand it they are an input good into some industries (mines, logging camps, plantations) like any other. So cleary a low transportation price is beneficial because it allows said industries to produce their goods cheaper (and in return hopefully help to keep them fully stuffed, because the productivity is better).
Alex Feb 9, 2024 @ 5:34am 
Railroads are currently a terrible system, since the devs threw too much into it.
1. They provide infrastructure relative to the employment level, but this is not monetized in any way, which means that they need to be subsidized.
2. At the same time, they provide "transportation" as a consumption good and as an input good for industries. However, this transportation value does not neccessary match the infrastructure value, and not all industries even need "transportation". Often, you'll get huge surplusses, dropping the price to the min level.

No wonder that the rudimentary AI which works by "predicted earnings" has trouble scaling railroads. As long as that's not fixed, use the manual construction mode.
Last edited by Alex; Feb 9, 2024 @ 8:59am
Molybdane Feb 9, 2024 @ 8:09am 
Originally posted by TheGamingNot:
Originally posted by Molybdane:
The tip I've gotten on this forum is to keep the price of transportation between +45% and 60%. That should remove all need for subsidy.

I guess the question then is if there's a benefit to lower transportation prices..
yeah i dont care about subsidies for the railroads i care about how the private eco wont build it

I see, sorry, hadn't my coffee yet. Though this should mean that railroads do get built automatically if local transportation price is +75%. I've seen this happen.
Molybdane Feb 9, 2024 @ 8:10am 
Originally posted by Das_Daw:
Originally posted by Molybdane:
The tip I've gotten on this forum is to keep the price of transportation between +45% and 60%. That should remove all need for subsidy.

I guess the question then is if there's a benefit to lower transportation prices..

Sry if my post does not help the OC, but regarding transportation prices: As far as I understand it they are an input good into some industries (mines, logging camps, plantations) like any other. So cleary a low transportation price is beneficial because it allows said industries to produce their goods cheaper (and in return hopefully help to keep them fully stuffed, because the productivity is better).

True, as long as the proper production method is assigned I suppose..
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Date Posted: Feb 8, 2024 @ 5:09pm
Posts: 12