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But yes, the current system is extremely stupid, lacks in flavor, doesn't have any failsafes and is generally a nuisance. Hopefully, they will finish it someday...
Ah, i tried to save scum it and kept getting repeat results. I will try your method. Honestly, a relief to hear theres some way to work around this bad system.
Something I've learned from another game developer, they program the game to generate a sequence of random numbers in advance, and apply the numbers to each sequential decision.
e.g. In a Panzer General game, program may have stored sequence of 55, 93, 72, 00, 22...
Unit A attacks Unit B, roll against initiative = 55
Roll against to hit = 93
Roll against defence = 72
Roll against casualties = 00
Roll against suppression = 22
So the dice roll has been predetermined. But the sequence of using the dice have not.
Anyway, in the case of V3, I think they've already applied random number as soon as the decision journal appears.
Pretty much why i prefer games with tangibility rather than Rng.
Just kick the opposing party out of government and suppress them when picking a law, it's really not that difficult to manipulate the setbacks to pass anything with a bit of planning.
Enacting banned slavery while angry landowners are still over 50% and a revolution is at 90-95% is funny.